WIP renders

WIP renders

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scifi
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WIP renders

Post by scifi » 31 Aug 2010, 14:33

Here is some fun WIPs that i mainly did so that i could test some of blender render features.

The models i used arent that good and everything showed here is a work in progress.

Every model was made in around 20 mins, with a ao bake and a premade texture overlay,so prety simple stuff, but tell me what do you think of the overall result ^^.

Image

Image

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Wombat
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Re: WIP renders

Post by Wombat » 31 Aug 2010, 14:41

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Masse
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Re: WIP renders

Post by Masse » 31 Aug 2010, 15:11

Very nice... sooo... ready to join Damned? We need fresh blood :P
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Saktoth
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Re: WIP renders

Post by Saktoth » 31 Aug 2010, 15:56

Mitts off he is ours!

Nice work man, awesome spider dealios.

Oh hey.... CA needs spider dealios, what a coincidence!
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manolo_
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Re: WIP renders

Post by manolo_ » 31 Aug 2010, 16:40

i liek the spiders, BUT there is a WIP thread for a reason :P
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scifi
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Re: WIP renders

Post by scifi » 31 Aug 2010, 17:46

manolo_ wrote:i liek the spiders, BUT there is a WIP thread for a reason :P
i guess your rigth but since these are renderes i thinked in posting another thread
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KaiserJ
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Re: WIP renders

Post by KaiserJ » 31 Aug 2010, 18:11

very nice man, i was surprised to read they were "quick" models, so i think your method is a success

i think my fav is the skimmer in the first pic
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scifi
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Re: WIP renders

Post by scifi » 05 Sep 2010, 00:11

heh another wip fun i made

Image
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thesleepless
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Re: WIP renders

Post by thesleepless » 05 Sep 2010, 03:36

nice humans!
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Hobo Joe
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Re: WIP renders

Post by Hobo Joe » 05 Sep 2010, 03:49

Those are all awesome.
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manolo_
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Re: WIP renders

Post by manolo_ » 05 Sep 2010, 09:40

the humans are good, reminds me on halo
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MidKnight
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Re: WIP renders

Post by MidKnight » 05 Sep 2010, 19:08

excellent models and textures! Try experimenting with the blender autosmooth (or manual set smooth/solid) feature for more natural-looking curves. :-)
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scifi
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Re: WIP renders

Post by scifi » 05 Sep 2010, 19:17

MidKnight wrote:excellent models and textures! Try experimenting with the blender autosmooth (or manual set smooth/solid) feature for more natural-looking curves. :-)
hm nice :!: :wink:
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Falcrum
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Re: WIP renders

Post by Falcrum » 05 Sep 2010, 20:51

Reminds me this from Earth 2160
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scifi
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Re: WIP renders

Post by scifi » 05 Sep 2010, 21:03

Falcrum wrote:Reminds me this from Earth 2160
Image
that game was awesome, hot space chicks with weapons ^^

still earth 2150 had better gameplay i think, but liked both games :wink:
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rattle
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Re: WIP renders

Post by rattle » 06 Sep 2010, 11:18

2140 > 2150 > 2160!
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Beherith
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Re: WIP renders

Post by Beherith » 06 Sep 2010, 11:23

Scifi, I really like the units, and especially if they did take only 20 minutes each!
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Guessmyname
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Re: WIP renders

Post by Guessmyname » 07 Sep 2010, 18:08

rattle wrote:2140 > 2150 > 2160!
Can't say about 2140 (not played it), but dear lord did the voice acting kill 2160...
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scifi
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Re: WIP renders

Post by scifi » 07 Sep 2010, 22:22

yeah true, company didnt had mutch money, the devs did the actual voice acting (polish acent)

still i think it was the way the infantry moved, and behaved in battle, and the unbalance of the tech tree kinda made the game to fail its expectations.

Still for the time it was published earth 2150 was one of the best RTS of the time, im suprised it didnt get mutch people playing it.

Earth 2150 grafics were groudbraking for the time they were made.

Earth 2160 not so mutch suprising, but still average.
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LordLemmi
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Re: WIP renders

Post by LordLemmi » 08 Sep 2010, 17:29

2140 was the best OFC !
Hardest but coolest ! :)

Nice work SciFi
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