Pumpkins 2008

Pumpkins 2008

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Pumpkins 2008

Post by SinbadEV »

This is my pumpkin in Daylight (candle lit)

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This is my pumpkin with my wife's pumpkin (she made "for my daughter")

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This is my Pumpkin in the night...

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... and so is this.

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Notice the flames?

Figured this out last year: carve your pumpkin so that is has a bit of a "reservoir" (high mouth basically) then fill this reservoir with rubbing alcohol (I've found it has to be 70% or higher alcohol content)... then you light the alchohol on fire and basically the entire inside of the pumpkin is one big flame... and since it's rubbing alcohol it doesn't get much hotter then if it had a candle... works best on a moist pumpkin.

keep an eye on it and ensure it's somewhere where the flames won't light anything, top up the alcohol reservoir if it burns out ( I found about a half cup lasted about 20 minutes... you can buy the alcohol at a dollar store though so it's worth it.)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Pumpkins 2008

Post by Warlord Zsinj »

reminds me of some of azaremoth's units ;)
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: Pumpkins 2008

Post by TheBigPK »

Cool tip with the rubbing alcohol :D
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Pumpkins 2008

Post by Zoy64 »

can CA have a burning pumpkin unit?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Pumpkins 2008

Post by SinbadEV »

I've always liked the idea of Holiday Mutators.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Pumpkins 2008

Post by Zoy64 »

well, there was a naked Santa unit once, is that what you mean?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Pumpkins 2008

Post by smoth »

that unit doesn't work in spring.
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Re: Pumpkins 2008

Post by AF »

I don't see why we couldn't have gadgets that enable and disable things based on the current date. Like cookie rain on my birthday on dsd or xmas presents between 20th december and new years ( refer to Noizes xmas comet map for models )
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: Pumpkins 2008

Post by Peet »

System date isn't synced :P
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Re: Pumpkins 2008

Post by AF »

I don't see why it cant be re-enabled just for the host in unsynced code, fterall cookie rain doesn't have to affect gameplay simulation.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Pumpkins 2008

Post by KaiserJ »

that pumpkin looks amazing; the design reminds me of "jack skellington"... and the rubbing alcohol is an awesome idea too.

just contributing here : some masks that i made for me and friends.

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a plastic bag, some cardboard, duct tape, latex caulking and acrylic paint. really not all that difficult to make, i'll post the process in detail if there's any interest
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Pumpkins 2008

Post by SinbadEV »

I really like the Dinosaur (Triceratops?) One
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Pumpkins 2008

Post by Zoy64 »

cool
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Pumpkins 2008

Post by CarRepairer »

AF wrote:I don't see why we couldn't have gadgets that enable and disable things based on the current date. Like cookie rain on my birthday on dsd or xmas presents between 20th december and new years ( refer to Noizes xmas comet map for models )
I was working on this but rattle won't get off his lazy ass and make me a christmas tree clogger. And you can't have christmas tree dragon's teeth without christmas tree cloggers.
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Pumpkins 2008

Post by REVENGE »

CarRepairer wrote:
AF wrote:I don't see why we couldn't have gadgets that enable and disable things based on the current date. Like cookie rain on my birthday on dsd or xmas presents between 20th december and new years ( refer to Noizes xmas comet map for models )
I was working on this but rattle won't get off his lazy ass and make me a christmas tree clogger. And you can't have christmas tree dragon's teeth without christmas tree cloggers.
1. Upspring
2. Copy
3. Paste

Ah well, doesn't work for s30 though. :/
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Pumpkins 2008

Post by CarRepairer »

REVENGE wrote:
CarRepairer wrote:
AF wrote:I don't see why we couldn't have gadgets that enable and disable things based on the current date. Like cookie rain on my birthday on dsd or xmas presents between 20th december and new years ( refer to Noizes xmas comet map for models )
I was working on this but rattle won't get off his lazy ass and make me a christmas tree clogger. And you can't have christmas tree dragon's teeth without christmas tree cloggers.
1. Upspring
2. Copy
3. Paste

Ah well, doesn't work for s30 though. :/
Yeah, that's the kicker. I was told it's doable but with a lot of work, and nobody likes work.
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BattleMonk
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Joined: 15 Oct 2008, 19:32

Re: Pumpkins 2008

Post by BattleMonk »

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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Pumpkins 2008

Post by REVENGE »

CarRepairer wrote:Yeah, that's the kicker. I was told it's doable but with a lot of work, and nobody likes work.
Actually, it's probably just fixing the UV map right? I'm sure you could figure that out with a little guess and check.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Pumpkins 2008

Post by SinbadEV »

http://www.youtube.com/watch?v=hFLxEK1miiQ

I posted some "footage" of it burning on YouTUBE.
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