Core Leveler +1 - Page 2

Core Leveler +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SwiftSpear
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Re: Core Leveler +1

Post by SwiftSpear » 11 Feb 2008, 08:37

The leveler wasn't really a perfect match to the older TA models anyways.
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Saktoth
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Re: Core Leveler +1

Post by Saktoth » 11 Feb 2008, 09:11

It looks kinda odd, since all the other units have panelling but its more random greebling and doesnt have white in the indentations, while this follows the geometry as you say- its quite different, more high-tech looking i think (Which isnt to say its a good thing- the leveler is brutally low-tech, i feel). It looks good, its just about feel and consistency.

Im sad you nixed the round base under the model though. You sort of get the feeling like there are gears under there an it goes 'clickity click clickity click' as the turret moves. :D
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clericvash
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Re: Core Leveler +1

Post by clericvash » 11 Feb 2008, 15:10

MR.D wrote:What do you guys think of a panel style like this?

It follows the geometry a little better, thought I'd try something new.

But will this make the leveler stand apart from the other models I've already made and make it not blend well with those others?

Image
I like it, would give the units and sides a bit more difference to them, great work!
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MR.D
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Re: Core Leveler +1

Post by MR.D » 11 Feb 2008, 19:37

Small update, I still have a long ways to go.

That first render was just the very basic texture to show you guys what it would look like in general terms.

I still plan to do the smaller paneling and details, just havn't gotten around to it yet.
Last edited by MR.D on 13 Feb 2008, 05:32, edited 1 time in total.
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Machiosabre
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Re: Core Leveler +1

Post by Machiosabre » 11 Feb 2008, 20:23

I never noticed before how much the leveler design looks like an elephant :shock:
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MR.D
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Re: Core Leveler +1

Post by MR.D » 11 Feb 2008, 22:08

haha, and now its got a snout to match :-)

The turret is very similar to the Goliath too, maybe I should have put large Tusks on it :wink:
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rattle
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Re: Core Leveler +1

Post by rattle » 12 Feb 2008, 14:51

Could you do this one without random paneling?
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Otherside
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Re: Core Leveler +1

Post by Otherside » 12 Feb 2008, 14:58

NEEDS MOA MAMMOTH TANK

but otherwise pretty nice :D
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LOrDo
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Re: Core Leveler +1

Post by LOrDo » 12 Feb 2008, 16:39

I like the texture so far. Not a fan of the green, but good job.
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Neddie
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Re: Core Leveler +1

Post by Neddie » 12 Feb 2008, 18:20

The Leveler is one of my fav. units in visual concept, behind the AK. I approve of this remodel, though I think it would be best without an ugly and copyright infringing core logo plastered on top of the smexiness that it is. I hope you bear this input in mind, and continue your wonderful remodels.
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MR.D
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Re: Core Leveler +1

Post by MR.D » 13 Feb 2008, 05:33

Almost done.

Image
Image
Image
Last edited by MR.D on 13 Feb 2008, 19:54, edited 2 times in total.
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smoth
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Re: Core Leveler +1

Post by smoth » 13 Feb 2008, 05:40

I'd fuck it!
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HeavyLancer
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Re: Core Leveler +1

Post by HeavyLancer » 13 Feb 2008, 07:38

smoth wrote:I'd fuck it!
I wouldn't go that far, but it certainly is eyesex and win.
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azaremoth
Cursed Developer
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Re: Core Leveler +1

Post by azaremoth » 13 Feb 2008, 10:53

Hot sex in a can!

Where do you want to place the teamcolors?
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Harbinger
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Re: Core Leveler +1

Post by Harbinger » 13 Feb 2008, 12:09

That looks excellent, nice job.
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rattle
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Re: Core Leveler +1

Post by rattle » 13 Feb 2008, 17:51

Make sure it looks good and clear from play distance too.
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Pendrokar
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Re: Core Leveler +1

Post by Pendrokar » 13 Feb 2008, 19:07

:shock: :shock: :shock: :shock: :shock: HOLY!!! :shock: :shock: :shock: :shock: :shock:


Now I get it that texturing is far more impressing than the modeling itself!!
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smoth
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Re: Core Leveler +1

Post by smoth » 13 Feb 2008, 19:49

HeavyLancer wrote:
smoth wrote:I'd fuck it!
I wouldn't go that far, but it certainly is eyesex and win.
I would.
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MR.D
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Re: Core Leveler +1

Post by MR.D » 14 Feb 2008, 05:12

Ok, all the textures are finished, and the .s3o is ready for import guys.

It just needs a script for the animated tracks & wheels and addition of a collapsible barrel when it shoots.

I left out the Core Logo and "random paneling".. :roll:

Hope you guys like this.
_________________________________________
http://www.mrd.str8-6.com/files/cor_leveler.zip
-------------------------------------------------

**Zip COntents**
corlevlr.s3o Spring model
core_leveler_final1.max Master 3dsmax-7 model file
512x512 texture + teamcolor
512x512 Reflection/glow +Alpha
1024x1024 of each .dds texture for editing purposes
800x600 render of Leveler on black background.

If you run into trouble with anything on the model, let me know asap so I can fix it.
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LathanStanley
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Re: Core Leveler +1

Post by LathanStanley » 14 Feb 2008, 07:35

left off the logo!?!!!?!?!


Image
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