S:44 Dump - Page 30

S:44 Dump

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators, MR.D, Moderators

User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: S:44 Dump

Post by Pressure Line »

bow thrusters (iirc thats what they are actually called) are relatively low tech, and have been in use for years (i think they were developed post-war though)
0 x

User avatar
Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Re: S:44 Dump

Post by Peet »

Voith-Schneider propellers were invented after WWI. Bend history a little to use them :P
0 x

User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: S:44 Dump

Post by yuritch »

Actually some German R-Boats used Voith-Schneider propulsion during WW2 (and we have an R-Boat for the Germans, what a coincidence...). But yes, it had no place on a destroyer-sized ship back then :)
0 x

User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: S:44 Dump

Post by Tribulexrenamed »

Pressure Line wrote:bow thrusters (iirc thats what they are actually called) are relatively low tech, and have been in use for years (i think they were developed post-war though)
But UBER spin a battleship in place thrusters that could lift the bow up onto the land? That is high tech.


I am just being an optimist.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6115
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

AEC armoured car remodel, because the old one was crap and boring.

Image
:roll:

Image
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: S:44 Dump

Post by MR.D »

Seems like a good improvement to me, the added details on it look nice.

I love the Battleship on the previous page too that thing is sweet, but I feel sorry for whoever has to Unwrap it :wink:
0 x

User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: S:44 Dump

Post by yuritch »

That's not a battleship. It's just a destroyer, a battleship is much larger.
Anyway, more of it:
Image
Image
0 x

User avatar
Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: S:44 Dump

Post by Elkvis »

fucking sweet.

The have to make alarm sirens when they get shot. Like the aircraft carrier in 'sum of all fears'. And i don't care how unrealistic it is
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6115
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

New suppression indicator icons. Yellow/red are suppressed/pinned respectively.

Image

Image

JPG rather ruined the red ones, they look better ingame.
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: S:44 Dump

Post by rattle »

Hmm I'd use softer pastel colors, unless they blend too much in with the map.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6115
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

High visibility is quite important.
0 x

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj »

Are these final?

The smiley faces are kinda immersion ruining, as they make the game difficult to take seriously.

I'd recommend something simple and abstracted, like a yellow asterisk for suppressed, and a red exclamation point for pinned...
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

//me glares.. and what are you doing... I see no new starwars models...

*PRESSURE YOU ARE BEING PUT UNDER IT*

Get off those slopes and maek more stuff
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: S:44 Dump

Post by rattle »

Instead of these rather silly smiley icons (no offense :P) I could think of a white ghost icon, which gets it's alpha value adjusted according to how scared soldiers are.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6115
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

Warlord Zsinj wrote:Are these final?

The smiley faces are kinda immersion ruining, as they make the game difficult to take seriously.

I'd recommend something simple and abstracted, like a yellow asterisk for suppressed, and a red exclamation point for pinned...
Nothing is ever final, but these work fine and look fine at playing distance. :P
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

flozi have you considered and exclamation point when they are yellow and a doubled up chevron red down arrow for suppressed?
0 x

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: S:44 Dump

Post by Warlord Zsinj »

Working on something right now ;)

But the beta is munching up all my time with playing and balance testing :/

Floz: I'd imagine anything coloured like that would look fine at a distance, so it probably doesn't matter that much what the symbol actually is, so I think you may as well go with something a little less tacky :P
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6115
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

It's programmers art. :P
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

Flozi, let me make you some icons please?
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

here is a psd.. try these..
Attachments
suppressed.gif
suppressed.gif (382 Bytes) Viewed 942 times
0 x

Post Reply

Return to “Art & Modelling”