Random WIP 2018 / 19 / 20 - Page 8

Random WIP 2018 / 19 / 20

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

So.. the civilian buildings in MOSAIC are modular - and generated.
Means they are puzzled together by a algorithm from around 500 diffrent pieces. Spring can take it- as long as there are no deep hierarchys or too much moving pieces aka no matrix updates.

Now the first version i did was for "middle eastern" themed citys.
Next building and people version is going to be western -

i modeled some decoration for the building roofs today. A miniature japanese garden and a koi pond.

Image

Not very killer roboty - but very nice to realize.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

So, imagine you had this one building - that represents all buildings in the city. It worked quite well for the middle eastern version- and now it will have to work for a european city. (Mostly inspired by paris).

You need office skyscrapers buildings (inspired by london).
You need ghettos (inspired by the banlieu, rhurpott,etc.)
You need the ubiquos boring bauhaus concrete that gets everywhere.

And you need all this recombineable- a thousand pieces rearranged into a units matrice.
Do you hear that- that is zerver groaning at the abuse heaped on his work.
Dont pitty him- he can take it.
It already worked once.
No mercy.
Weekends on weekends poured into one unit.
Logos. Shops. Storefronts. Parking Lots.
Little Cars.

Image
All for one.
One for all.

The potatoes will perish in the famine to come.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

So the work on the model was long and boring, so i took a break and made a loadscreen..

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ivand
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Joined: 27 Jun 2007, 17:05

Re: Random WIP 2018 / 19 / 20

Post by ivand »

About a month ago we tried to revive older Anarchid's volumetric clouds widget and extend a little bit so clouds cast shadows:
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
dansan
Server Owner & Developer
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Joined: 29 May 2010, 23:40

Re: Random WIP 2018 / 19 / 20

Post by dansan »

ivand wrote: 18 Sep 2020, 02:35 About a month ago we tried to revive older Anarchid's volumetric clouds widget and extend a little bit so clouds cast shadows:
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
Oh wow - that looks beautiful! This does a lot to the ingame atmosphere.
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ivand
Posts: 165
Joined: 27 Jun 2007, 17:05

Re: Random WIP 2018 / 19 / 20

Post by ivand »

dansan wrote: 18 Sep 2020, 08:06
ivand wrote: 18 Sep 2020, 02:35 About a month ago we tried to revive older Anarchid's volumetric clouds widget and extend a little bit so clouds cast shadows:
https://drive.google.com/file/d/1kghlXJ ... sp=sharing
Oh wow - that looks beautiful! This does a lot to the ingame atmosphere.
Actually both parts of the rendering (clouds, cloud casted shadows) are toggleable.

For example TA Prime went the route of disabling clouds and leaving only shadows on the terrain to mimic how Command and Conquer 3 had this.
LordMuffe
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Joined: 13 Mar 2005, 15:39

Re: Random WIP 2018 / 19 / 20

Post by LordMuffe »

That looks amazing. Also, is this a remake of the classic map?
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