Jauria RTS?

Jauria RTS?

Modern MOBA RTS

Moderators: Moderators, Content Developer

Post Reply
burp
Posts: 18
Joined: 21 Feb 2012, 16:19

Jauria RTS?

Post by burp » 24 Aug 2014, 15:11

Hey,

today I stumbled upon a "Jauria RTS" host. Does anyone know something about this game? Neither these forums nor the Google index seem to know something about it yet.

Image
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6059
Joined: 29 Apr 2005, 01:14

Re: Jauria RTS?

Post by FLOZi » 24 Aug 2014, 15:35

iirc this is TurBoss' project, he's on #moddev sometimes
0 x

User avatar
Anarchid
Posts: 1372
Joined: 30 Nov 2008, 04:31

Re: Jauria RTS?

Post by Anarchid » 24 Aug 2014, 17:16

JauriaRTS is most pro game on Spring because it uses pro animation tools written by real pros of writing pro animation tools.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6059
Joined: 29 Apr 2005, 01:14

Re: Jauria RTS?

Post by FLOZi » 24 Aug 2014, 17:53

Anarchid wrote:JauriaRTS is most pro game on Spring because it uses pro animation tools written by real pros of writing pro animation tools.
Vids or it didn't happen
0 x

User avatar
TurBoss
Jauria RTS Developer
Posts: 84
Joined: 27 Jan 2014, 01:04

Re: Jauria RTS?

Post by TurBoss » 25 Aug 2014, 00:47

thx for trying :mrgreen:


is like moba + rts

it needs more factions, we have 2 more ready to go
and fix a bug in building queue

is made by PerroTron, Ep0s, Xtien and I

thxs to
Anarchid Flozi Quantum CarRepairer Sprung JK Detrino abma and everyone


thx i'm very happy :lol: :lol: :lol: :lol:
Last edited by TurBoss on 25 Aug 2014, 01:23, edited 1 time in total.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6059
Joined: 29 Apr 2005, 01:14

Re: Jauria RTS?

Post by FLOZi » 25 Aug 2014, 01:05

TurBoss wrote:thx for trying :mrgreen:


is like moba + rts

it needs more factions, we have 2 more ready to go
and fix a bug in building queue

is made by PerroTron, Ep0s, Xtien and I

thxs to
Anarchid Flozy Quantum CarRepairer Sprung JK Detrino abma and everyone


thx i'm very happy :lol: :lol: :lol: :lol:
Pics or it didn't happen
0 x

User avatar
TurBoss
Jauria RTS Developer
Posts: 84
Joined: 27 Jan 2014, 01:04

Re: Jauria RTS?

Post by TurBoss » 25 Aug 2014, 01:43

Pics

Image
Image
Image
Attachments
screen3.png
(691.78 KiB) Downloaded 2 times
screen2.png
(689.74 KiB) Downloaded 2 times
screen1.png
(695.97 KiB) Downloaded 3 times
Last edited by TurBoss on 25 Aug 2014, 01:48, edited 1 time in total.
0 x

User avatar
TurBoss
Jauria RTS Developer
Posts: 84
Joined: 27 Jan 2014, 01:04

Re: Jauria RTS?

Post by TurBoss » 25 Aug 2014, 01:45

Image
Attachments
screen4.png
(106.63 KiB) Downloaded 3 times
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Jauria RTS?

Post by smoth » 25 Aug 2014, 20:10

what is the needed Euler setting for spring?
0 x

User avatar
TurBoss
Jauria RTS Developer
Posts: 84
Joined: 27 Jan 2014, 01:04

Re: Jauria RTS?

Post by TurBoss » 26 Aug 2014, 00:12

smoth wrote:what is the needed Euler setting for spring?
"ZXY"

http://paste.springfiles.com/view/8e2e8013

just paste in blender python console
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Jauria RTS?

Post by smoth » 26 Aug 2014, 00:59

thanks. I am still learning blender's animation stuff. Good to see anarachid's work coming into use.

How did you address the whole Z is up thing?
0 x

User avatar
Anarchid
Posts: 1372
Joined: 30 Nov 2008, 04:31

Re: Jauria RTS?

Post by Anarchid » 26 Aug 2014, 10:48

How did you address the whole Z is up thing?
By accepting it as inevitable.
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Jauria RTS?

Post by smoth » 26 Aug 2014, 15:03

If I find out a way around it for unity, I'll be pissed
0 x

User avatar
TurBoss
Jauria RTS Developer
Posts: 84
Joined: 27 Jan 2014, 01:04

Re: Jauria RTS?

Post by TurBoss » 29 Aug 2014, 04:24

0 x

User avatar
RageQ
Posts: 19
Joined: 03 Apr 2013, 18:10

Re: Jauria RTS?

Post by RageQ » 15 Dec 2014, 07:32

Tried it.

Pretty cool stuff. Unit design is better than BAR.

But you should make it able to work on maps not specifically made for it.

Because let's face it: A mods popularity is determined by its ability to play the One True Map (Which is, as we all know by now, DSD).
0 x

User avatar
code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: Jauria RTS?

Post by code_man » 16 Dec 2014, 19:55

Nice units indeed, tough i have absolutely no idea how its supposed to be played.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14408
Joined: 17 Nov 2005, 02:43

Re: Jauria RTS?

Post by Forboding Angel » 05 Jan 2015, 09:24

Tits or GTFO.

Looks nice :-)
0 x

User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Jauria RTS?

Post by Karl » 10 Jan 2015, 22:46

that game looks interesting.

Is it intentional that some faces such as the torus/ring on the tank turrets are hard?
0 x

User avatar
TurBoss
Jauria RTS Developer
Posts: 84
Joined: 27 Jan 2014, 01:04

Re: Jauria RTS?

Post by TurBoss » 11 Jan 2015, 02:40

Hi all
RageQ wrote:But you should make it able to work on maps not specifically made for it.
the idea is to make custom maps for the game we have 3 atm :D, also they don't have metal map so can't be played i other mods :(
code_man wrote:Nice units indeed, tough i have absolutely no idea how its supposed to be played.
the game consist in recollect some mineral and kill the mobs to get "m" and kill the oponoent :), no AI yet
Karl wrote:Is it intentional that some faces such as the torus/ring on the tank turrets are hard?
yes is the uvmap :P, was the first time with blender+gimp for "lordtaim"

Thx all :D

will post more pics here, unitl that see http://jauriarts.inc.gs/node/5 :P
0 x

Post Reply

Return to “Jauria RTS”

cron