Special mechanics, when FFA mode* is on:
- 1. Dynamic metal: unoccupied startspots are given just one mex, rather than three, similarly for geovents.
2. Big variety of random start position configurations, using rotational/reflectional symmetries
One of the possible 10 player configs, note empty startspots with less mexes & absent geos:
The 16 possible start positions can each be attacked by three different opponent start positions, and are approximately equidistant in walking time. It's not easy to do this in 2d... the maps name is from the octogon of outer bases.
The central area is resource rich, whereas the outer rim is sparse. The grassy areas are gentle hills. This is difficult to balance without seeing games; I'll be happy to make a new version if there is consensus amongst ffa players on what should be changed. Post in this thread, if so.
Update: Made v3 with fixed mexes, all mexes now give 2.12 metal.
Made with World Machine.
DL link: https://springfiles.com/spring/spring-maps/oktogon