Titan-Flooded

Titan-Flooded

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PtaQ
Posts: 142
Joined: 15 Sep 2009, 10:40

Titan-Flooded

Post by PtaQ » 20 May 2017, 14:58

Titan Flooded
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A remake of classic Titan v2 (by SirArturri) including elements of marine battlefield. The idea is to make all types of units useful. Skybox by Beherith.
https://springfiles.com/spring/spring-m ... an-flooded

Some useful info:

- looks awesome with /water 3 and /water 4 rendering

- a few metalspots have been added in the flooded part to compensate ships' costs.

- all slopes on the hills were smoothed so hovercrafts and vehs can climb them.

- windspeed is set to 5-17 (a bit narrowed).

- tidal strength set to 22.

- up to 16 players!

- 3 players may start in the water on each side, good for some more back and forth sea battles.

- hills make great spots for long-range defence, that aids sea players (i.e. behemoth in BA)

- amphibs, hovercraft and airdrop tactics are very effective.

- Remember! never let them take the whole sea. Battleships and missile ships can reach land bases easily.

Enjoy!
Last edited by PtaQ on 20 May 2017, 19:48, edited 1 time in total.
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very_bad_soldier
Posts: 1332
Joined: 20 Feb 2007, 01:10

Re: Titan-Flooded

Post by very_bad_soldier » 20 May 2017, 18:30

Great!
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dansan
Server Owner & Developer
Posts: 1159
Joined: 29 May 2010, 23:40

Re: Titan-Flooded

Post by dansan » 21 May 2017, 13:49

New sea map! <3
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Jools
XTA Developer
Posts: 2770
Joined: 23 Feb 2009, 16:29

Re: Titan-Flooded

Post by Jools » 27 May 2017, 12:53

Nice! great work.
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MasterBel2
Posts: 347
Joined: 11 Apr 2016, 12:03

Re: Titan-Flooded

Post by MasterBel2 » 27 May 2017, 22:12

Yeah, it's a great map, really enjoyed the game I had on it. imo better than a lot of other water maps.
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PicassoCT
Journeywar Developer & Mapper
Posts: 9951
Joined: 24 Jan 2006, 21:12

Re: Titan-Flooded

Post by PicassoCT » 28 May 2017, 08:05

Water needs a oil polluted shimmer
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ThinkSome
Posts: 217
Joined: 14 Jun 2015, 13:36

Re: Titan-Flooded

Post by ThinkSome » 28 May 2017, 15:15

Is there a way to make water more visible? It was a bit harder than usual to do naval landings (in s1944 yesterday).
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PtaQ
Posts: 142
Joined: 15 Sep 2009, 10:40

Re: Titan-Flooded

Post by PtaQ » 29 May 2017, 13:09

Yes, you need to switch fog off, for some reason I forgot to disable it in mapoptions. Also set /water 3 or /water 4 for best water rendering. Soon I will post a v2 with fixed fog and minimap with visible water.
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The Yak
Posts: 342
Joined: 20 May 2012, 05:36

Re: Titan-Flooded

Post by The Yak » 29 May 2017, 13:26

Consider adding the detailnormals from Titan V3 if you want to improve the looks. https://springfiles.com/spring/spring-maps/titan
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