Christmas Horse

Christmas Horse

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Silentwings
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Posts: 3593
Joined: 25 Oct 2008, 00:23

Christmas Horse

Post by Silentwings » 24 Dec 2016, 01:58

Image

16x8. Contains epic hax: random procedural-ish def mutation - https://github.com/silentwings/mutate-a ... d.lua#L499, https://github.com/silentwings/mutate-a ... ondefs.lua, etc etc

Features:
-> Mutates (almost) everything.
-> Christmas.
-> Horses.
-> Instant effortless forkage! Just re-seed its random number generator by changing the "Random Horse" mapoption. Weapons get mutated and then swapped between units at random + some belated attempt to re-cost.

Best results came with BAR and TechA, which contain a nice supply of gfx heavy weapons for it to play with. ZK also worked out kind of nice but for some reason everything kept exploding and it was hard to tell.

Requires Spring 103 & games that work with it. For later Spring versions, see viewtopic.php?f=81&t=36621

It can't handle OO unitdefs. The code is one massive unruly hack inside defs.lua, but it will probably work in most games with minimal crashing. It is also possible to turn off mutation but I can't see why you'd want too.

Download link: https://springfiles.com/spring/spring-m ... tmas-horse
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Forboding Angel
Evolution RTS Developer
Posts: 14605
Joined: 17 Nov 2005, 02:43

Re: Christmas Horse

Post by Forboding Angel » 24 Dec 2016, 02:42

I support this level of fuckery :twisted:
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nixtux
TechA Developer
Posts: 100
Joined: 01 Mar 2009, 15:36

Re: Christmas Horse

Post by nixtux » 24 Dec 2016, 11:28

Well seeing as random changes seem to be the last craze :mrgreen: , I've added this to techa for the Xmas period, many thanks bluestone
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Christmas Horse

Post by PicassoCT » 24 Dec 2016, 20:05

Merry Xmas everyone
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Silentwings
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Re: Christmas Horse

Post by Silentwings » 23 Dec 2017, 19:15

New version/map for Spring 104, viewtopic.php?f=81&t=36621&p=584508#p584508.

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