Absolute Annihilation 2.23
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- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Once am0kk rushed this big DT wall on one side of his base on comet and that really screwed up my gator spamming. It really caught me off guard and I lost the game
lol
raneti wrote:
EDIT: BTW only noobs say the word porcing when they hear of any defence because all they can do is spawn mobs, too slow to micro any defence at all
lol
i agree with DT comment , will be nice if it stop T2 units ...
comment to commander corpse i noticed in 2.21 T2 construction mech and vehicle DRIVE thru it (destroying it) ...
quite big loss for movement issue like pathing lol ...
also once i saw corpse vanish while laying in water inside explosion crater ... (any expiration time ?) ...
comment to commander corpse i noticed in 2.21 T2 construction mech and vehicle DRIVE thru it (destroying it) ...
quite big loss for movement issue like pathing lol ...
also once i saw corpse vanish while laying in water inside explosion crater ... (any expiration time ?) ...
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
so u mean any even cheapest T2 unit should pass over DT ? ... i can understood something like goliath or bulldog (even by logic any track vehicle WILL have problem with CZECHOSLOVAKIA hedge-hog antitank antivehicle obstacles (developed for defence line on CS-Germany/Poland/Austria prior WW2 then widely adopted by Germans and others thru war)KDR_11k wrote:T1 DTs stop T1 units, T2 fortification walls stop T2 units.Dwarden wrote:i agree with DT comment , will be nice if it stop T2 units ...
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- Posts: 156
- Joined: 13 Oct 2006, 10:48
Might as well remove the DT then because they are an artefact, game goes T2 before they show of any use and no experienced player wastes time building T2 walls(wich are brittle i remember from first time and last i tried them).
The free slots from removing walls can be used for some new brainy buildings, altough some defence loving people might not liek the idea, ita a TA classic piece alltough its role has been stripped.
The free slots from removing walls can be used for some new brainy buildings, altough some defence loving people might not liek the idea, ita a TA classic piece alltough its role has been stripped.
try playing a *normal* game, ie on a map other than speedmetal and with starting resources = 1000raneti wrote:Might as well remove the DT then because they are an artefact, game goes T2 before they show of any use...
Of course, if you play only against porcy players they might not attack until tier two, but hey, that's not the modder's fault...
DT are great, as long as the constructor building them doesn't have to open/close in between each one (that takes ages) - which reminds me, does the minelayer still build DTs? That was a great idea
Raneti, I changed the topic's name just for you, don't clog this up with your nonsense.
DT, if I'm not mistaken, should stop almost anything besides heavy tanks and T3 units. Is this wrong? I'll check the moveinfo file... If there's a problem, I'll fix it. But only fort walls are meant as a total barrier. Unfortunately, they're reclaimable currently due to a spring bug...
I've been thinking about this for ages: Why not make dragons teeth into bona-fide structures? I could use the same trick as I use for claw/maw to make them not radar ghost, make their health invisible, etc. This would have the benefits of allowing me to make them non-reclaimable, auto-healing, giving the player who owns them an idea how much longer they'll hold out if they're being attacked, make AIs know how to deal with them.. the list goes on and on. I was sure there were downsides as well, but I just can't remember what they are.
DT, if I'm not mistaken, should stop almost anything besides heavy tanks and T3 units. Is this wrong? I'll check the moveinfo file... If there's a problem, I'll fix it. But only fort walls are meant as a total barrier. Unfortunately, they're reclaimable currently due to a spring bug...
I've been thinking about this for ages: Why not make dragons teeth into bona-fide structures? I could use the same trick as I use for claw/maw to make them not radar ghost, make their health invisible, etc. This would have the benefits of allowing me to make them non-reclaimable, auto-healing, giving the player who owns them an idea how much longer they'll hold out if they're being attacked, make AIs know how to deal with them.. the list goes on and on. I was sure there were downsides as well, but I just can't remember what they are.
Last edited by Caydr on 17 Oct 2006, 16:30, edited 1 time in total.
Well he has a point really. If we think in terms of say CC, to build a DT wall is just... stupid. Maybe on chokepoint maps were the game GETS porchy you need DT's. But AA ain't really designd around porchyness so DT dosen't fit a big neiche. I use em 1 time for like... hopefully stopping flash shots on LLT's? and rocko rocket blocking? IMO more shots should be blocked...
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- Posts: 156
- Joined: 13 Oct 2006, 10:48