Absolute Annihilation 2.11 - Page 166

Absolute Annihilation 2.11

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Cabbage
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Post by Cabbage »

any more eye candy? :P
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Caydr
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Post by Caydr »

Image
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Cabbage
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Post by Cabbage »

pwned :cry:
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

rofl its not funny but then it is
el_matarife
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Post by el_matarife »

I just noticed the ARM EMP spider weapon doesn't have a paralyzer time.
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Neddie
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Post by Neddie »

Das Bruce wrote:Neddiedrow has clearly never seen a horde of peewees in high trajectory.
Yes. Yes I have. And yes. It was hilarious. Be that as it may, the point stands in general...
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Snipawolf
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Post by Snipawolf »

lolz @ Caydr
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LordMatt
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Post by LordMatt »

Caydr wrote:(or airdropped ^^).
O_o Nice looking height map by the way.
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Caydr
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Post by Caydr »

el_matarife wrote:I just noticed the ARM EMP spider weapon doesn't have a paralyzer time.
Nice one, I'll fix.
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REVENGE
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Post by REVENGE »

Hmm, which came first, the LeeJen model or the original Core Combat Engineer Model? Well regardless of that, I'm stealing the model for use as the ARM Replicator self replicating light combat kbot.

*shrugs*
el_matarife
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Post by el_matarife »

Caydr wrote:
el_matarife wrote:I just noticed the ARM EMP spider weapon doesn't have a paralyzer time.
Nice one, I'll fix.
Some of the other stun weapons have really long damage entries too, I don't know if the same bug that broke the Juno happens to weapons that aren't AOE, but you might want to give it a look. A lot of them just have the entry for everything then the specific entries for the immune stuff like commanders, Krogoths, and flagships.

Also, the Dragonfly EMP damage is goofy, it's got 6400 EMP damage which I think may make it more effective than the EMP bomber since its on a beam rather than on innacurate bombs.
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REVENGE
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Post by REVENGE »

el_matarife wrote:Also, the Dragonfly EMP damage is goofy, it's got 6400 EMP damage which I think may make it more effective than the EMP bomber since its on a beam rather than on innacurate bombs.
I think that's compensated by its very long reload time right?
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FireCrack
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Post by FireCrack »

yeah, it shoots incredibly slowly, and it also lacks AOE
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MR.D
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Post by MR.D »

Basically meaning that its not overpowered, and is capable of freezing AA assets or anything around it long enough to do a sucessfull drop and escape.

I'm sure that origionally the freeze gun worked quite well to hold and capture enemy units of threat, not sure if it still works that way... are enemy units still transportable?
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Lolsquad_Steven
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Post by Lolsquad_Steven »

Yes.
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Ishach
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Post by Ishach »

Lolsquad_Steven wrote:Yes.
8)
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Caydr
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Post by Caydr »

I much prefer using it to stun something valuable (and preferably, explosive) then send it back where it came from ^^
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LordMatt
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Post by LordMatt »

I was picking up enemy units with dragonflies recently, and after the paralizeation wares off, the enemy unit fires at the dragonfly until it dies (took about a minute for a carried tremor to kill it, less for a goliath). Is this supposed to happen? Also, I wanted to capture the unit with a commander, but apparently that isn't possible while it's being carried?
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Caydr
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Post by Caydr »

Enemy units (in AA) should not be able to fire while being transported... don't think I can fix that, besides lengthening the paralyze time. Maybe nag a dev or something...

~~~

Added some new info about Altored Arctic here: http://taspring.clan-sy.com/phpbb/viewt ... p?p=127232
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LOrDo
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Post by LOrDo »

This is kinda really late...but isn't it spelled Altered? XD
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