THIS (WIP 7 release) - Page 7

THIS (WIP 7 release)

All game release threads should be posted here

Moderators: Moderators, Moderators

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: THIS (WIP 7 release)

Post by KDR_11k »

The Imperator's size is on purpose, there's supposed to be enough room between the hardpoints to move ships through.
FLOZi wrote:Do starbases stack? I mean, do multiple starbases on a planet continue to increase it's income, or only the first?
Only the first, the manual that's in the zip details that a bit but I didn't copypasta that part.

imbaczek: That's just visual, can you imagine the trouble I had with LSOS where the mirrors had to be aligned precisely across the map?

Also there are two bugs I know of so far, Imperator hardpoints ghost and the ghosts move with the Imperator and if you hit stop on a hardpoint that's not building anything you get a Lua error.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6139
Joined: 29 Apr 2005, 01:14

Re: THIS (WIP 7 release)

Post by FLOZi »

BTW, doesn't the new option for losing when you lose your planets make the 'income without a planet perk' a bit redundant?
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: THIS (WIP 7 release)

Post by KDR_11k »

It's a fixed income, it doesn't disappear if you have planets. Also, who knows, maybe that bit of extra income is what you need to capture another planet :P.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6139
Joined: 29 Apr 2005, 01:14

Re: THIS (WIP 7 release)

Post by FLOZi »

Strange, I was looking at a replay of me vs. auswaschbar, (to see how much the perk helped him utterly crush me :P ), and it seemed like his income was only equal to his planetary income once he had a planet capped.
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: THIS (WIP 7 release)

Post by KDR_11k »

It's not much income so it's easy to miss (currently 40 every 2 seconds) and it's not terribly useful either IMO. I guess it's a noob trap...
0 x

imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: THIS (WIP 7 release)

Post by imbaczek »

It'd be good if it also given some (50%? 25%? 1/nplayers?) to every ally.
0 x

User avatar
Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Re: THIS (WIP 7 release)

Post by Flint »

Love your mod,

but dear god the super destroyer-esque ship is way too big


Also, I'd consider making the imperator more expensive and the turrets perhaps less so. It seemed odd that I built a ship half the size of the map, but the turrets take so much longer to build. I love the idea, I just think it needs to be way scaled down, perhaps half the size, with half the turrets.
0 x

User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Re: THIS (WIP 7 release)

Post by Decimator »

I agree with the FREAKING HUGE sentiment. Half the size would be better, possibly even a third.

Also, you could make damage to the Imperator knock down the build progress for turrets, to counter building in combat.
0 x

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: THIS (WIP 7 release)

Post by Saktoth »

I am now sitting with 11k and +100 income in a game where i am dead, because i lost my last planet, but my ally still had planets.

Make a team-planet-ends mode.
0 x

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: THIS (WIP 7 release)

Post by Saktoth »

Imperator is pretty silly.

Bugs too:

[ 34765] LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/imperator.locals.lua"]:123: attempt to index field '?' (a nil value)
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6139
Joined: 29 Apr 2005, 01:14

Re: THIS (WIP 7 release)

Post by FLOZi »

I'd rather see some 'Cruiser' level ships than Imperator.

Had a crash on a 3v3 on Cosmos

http://planetspring.free.fr/spring/stac ... 125361.txt
0 x

imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: THIS (WIP 7 release)

Post by imbaczek »

Flozi: upload a replay to mantis 1091 please.
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: THIS (WIP 7 release)

Post by KDR_11k »

The Imperator is that large because it's meant to be the size of a battlefield with battles being fought on its deck and turret placement being an important choice so you don't put the control tower into harm's way or have no defenses that can work when the enemy gets close.
0 x

imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: THIS (WIP 7 release)

Post by imbaczek »

units the size of imperator need special love from the engine:
- improved heading table resolution
- ability to disable swivel during turning

also, it's pretty irritating that you have to select the bridge to make it move somewhere, but i guess that could be scripted somehow...
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: THIS (WIP 7 release)

Post by lurker »

Saktoth wrote:I am now sitting with 11k and +100 income in a game where i am dead, because i lost my last planet, but my ally still had planets.

Make a team-planet-ends mode.
That sounds less like something to add a mode for and more like a bug.
imbaczek wrote:- ability to disable swivel during turning
You need to see the LAAT gunship in IW shoot at something, at least a while back, bobbing up and down... Disabling would be nice, but the real issue is that rolling and pitching do not take turnrate into account at all. 2/3 dimensions ignore it...
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: THIS (WIP 7 release)

Post by KDR_11k »

Lurker: Sak was referring to a team dying when it has no units left.
0 x

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: THIS (WIP 7 release)

Post by lurker »

KDR_11k wrote:Lurker: Sak was referring to a team dying when it has no units left.
Yeah, that one gets irritating.
0 x

User avatar
Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: THIS (WIP 7 release)

Post by Hoi »

Maybe you could write a widget to disable the ota resource bar (and the new lua resource bar)
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6139
Joined: 29 Apr 2005, 01:14

Re: THIS (WIP 7 release)

Post by FLOZi »

imbaczek wrote:Flozi: upload a replay to mantis 1091 please.
Done.



Hoi... have you even played this mod?
0 x

User avatar
Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: THIS (WIP 7 release)

Post by Hoi »

FLOZi wrote:
imbaczek wrote:Flozi: upload a replay to mantis 1091 please.
Done.



Hoi... have you even played this mod?
Yes, and I see a resource bar which is of no use.
0 x

Post Reply

Return to “Game Releases”