Expand and Exterminate version 0.42 - Page 7

Expand and Exterminate version 0.42

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smoth
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Re: Expand and Exterminate version 0.41

Post by smoth »

that is what fang said. I have my qualms but majority rules.
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

sorta addressed this on TT smoth, but no you cant, and wont. For one the scouts all have low HP, if you only have armored forms maybe, but honestly they will make short work of that scout and close before concentrated arty hits can do much of anything serious. If you orchestrate an air attack with a scout probe, well more power too you. In all honesty though you can simply utilize Hold Fire to force them to stay closed and thus maintain their armor bonus, so either you can leave them on Auto mode, or use hold fire to put them in permenant armor mode and "micro" them if you want. Should not be a big issue..

The light support form which is currently called the light artillery form, is now going to Be only a light artillery form, it will now only have its "mortor" weapon the two rocketpod arms are gone the model has been altered to show this as well..

Question is whether this missile weapon should be put on the light combat form or just go POOF..
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KDR_11k
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Re: Expand and Exterminate version 0.41

Post by KDR_11k »

If your enemy can make them open up, good for him. The Byte in KP will also abandon its armored state if it finds something to shoot at and in most cases that's good because you want the damn thing to kill stuff.

Not sure where the missile should go, maybe a separate fire support form? Should be cheaply morphable to arty and back but that way it can only fire one weapon.
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Sleksa
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Re: Expand and Exterminate version 0.41

Post by Sleksa »

i think the combat form was ok before, but the armored/unarmoured when not shooting/shooting change looks OK


The only thing that is bugging me is the 3 second flight times of the planes.
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

3 second flighttime?
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smoth
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Re: Expand and Exterminate version 0.41

Post by smoth »

I posted that before we talked fang. Like I said in chat, I see what you are saying. I was more miffed that people made such a fuss over a single unit in a faction that only a few people play and several of the people complaining play less EE then I do. Not really a big deal, I'll learn to use whatever they have, i was just fond of your earlier solution.
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Sleksa
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Re: Expand and Exterminate version 0.41

Post by Sleksa »

Fanger wrote:3 second flighttime?

A gunship can get to the other side of comet and stay there for like 3-10 seconds before it needs to get back to refuel
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

Protip: Expand your airbase
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smoth
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Re: Expand and Exterminate version 0.41

Post by smoth »

you expended your fuel traveling most of the distance.
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1v0ry_k1ng
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Re: Expand and Exterminate version 0.41

Post by 1v0ry_k1ng »

Fanger wrote: Oh and Ivory, the grey stuff on the models, turn on unit reflections and look at it again, its not gray, its shiney...
yeah i installed it on a friends pc to check the new alien models on a system that dosnt suck and noticed, my bad :P
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

sooo.. anything else or should I put out version 0.42..
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zwzsg
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Re: Expand and Exterminate version 0.41

Post by zwzsg »

smoth wrote:I posted that before we talked fang. Like I said in chat, I see what you are saying. I was more miffed that people made such a fuss over a single unit in a faction that only a few people play and several of the people complaining play less EE then I do. Not really a big deal, I'll learn to use whatever they have, i was just fond of your earlier solution.
It's like the most played faction. I play alien like 70% of the time. Of course other faction were more played when aliens didn't exist. The light armored forum is like the most built unit of the aliens. It's like the main L1 battle unit. It's the spam meatshield, the bread and butter of any alien army.
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

Wut.. no its not.. the light combat form is, and if your building more armored forms than combat forms your doin it wrong, and I will continue to nerf the unit till that stops..
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zwzsg
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Re: Expand and Exterminate version 0.41

Post by zwzsg »

:cry:
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Forboding Angel
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Re: Expand and Exterminate version 0.41

Post by Forboding Angel »

Heh, that sounds familiar

/me stares at foxomaniac
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KDR_11k
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Re: Expand and Exterminate version 0.41

Post by KDR_11k »

Fanger wrote:Wut.. no its not.. the light combat form is, and if your building more armored forms than combat forms your doin it wrong, and I will continue to nerf the unit till that stops..
Should be a reason to release the nerf already, eh?
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Foxomaniac
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Re: Expand and Exterminate version 0.41

Post by Foxomaniac »

Forboding Angel wrote:Heh, that sounds familiar

/me stares at foxomaniac
LOLWUT?

Is dat a reference to mah kites? ;<<<<?
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

KDR_11k wrote:
Fanger wrote:Wut.. no its not.. the light combat form is, and if your building more armored forms than combat forms your doin it wrong, and I will continue to nerf the unit till that stops..
Should be a reason to release the nerf already, eh?

Waiting to see if anyone will provide further balance input...
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Forboding Angel
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Re: Expand and Exterminate version 0.41

Post by Forboding Angel »

Foxomaniac wrote:
Forboding Angel wrote:Heh, that sounds familiar

/me stares at foxomaniac
LOLWUT?

Is dat a reference to mah kites? ;<<<<?

Bruisers :wink:
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Fanger
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Re: Expand and Exterminate version 0.41

Post by Fanger »

Ill release version 0.42 tonight then since no one else seems to have any balance input..
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