That's a bug in shield code, not BA balance AFAIK. Basicly, since shields don't push projectiles up, a direct shot into the shield at the right angle can cause the shield to slam the round into the ground right infront of the structure. But:Saktoth wrote:Yeah radars turn on and off randomly, that luarule is naff. We've become used to the 'BLOOP BLOOP BOOP' of radars going on and off all game.
Ive noticed little to no effect from the lab cost change. Its still a huge cost in lump-sum, it still presents most of the same problems of needing a comwreck or otherwise huge economy to afford. I think people need a lot of time to absorb a change like this before they begin to exploit it. The major effect would probably be on greenfields, where teching and every inch of economy matters.
As for shields, they are a wall, not a bubble. Put them between your base and the enemy bertha, and most shots fired at your base will skim off the top of the shield. Dont use them as a bubble and stick them right on top of your adv fusion (Though you can still do this, if you use 2 layered on top of eachother).
The problem with shields is that berthas can actually blow up the shield itself, if they fire directly at it. This is random chance- sometimes it only takes 3-4 shots, sometimes the bertha cant even do enough damage to overcomes the shields HP regen. A nanotower placed well behind the shield set to guard it will help to reduce the likelyhood of this happening.
A. it's extremely unlikely, and difficult to intentionally cause
B. Vulcans are still too inaccurate to be much of a threat in this regard, so vulcans still aren't overpowered vs shields with the new buff.