XTA 9 Alpha - Page 3

XTA 9 Alpha

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[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

+1

Would be nice if the kilt would make a comeback though the model irom the true intro of ota. Its just different from what we are all usd to, in saying this i would like to have it slightly edited for this sake.

Also its textures are to bland for my personal taist, most players first reaction is "omg its soooo smooth, omg it look cloaked!"

Considering it the first time this model has seen public eyes in game play its not to shabbie imo 8) Bt still needs some work, just a little more work, then it will OWN!

P.S
Please visit the above link for a more detailed and dedicated website for XTA V9 development, thank-you.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

does anyone know/recall how aircraft flares causing x% of missles to miss were done, what the code is etc? if so please PM me
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

Image
OMFG DISCO
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Snipawolf
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Post by Snipawolf »

Looks more like nub-work...
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Noruas
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Post by Noruas »

ATLEAST WE HAVE A DISCO :twisted:
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

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SWINGING DISCO?
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

New video

Post by Noruas »

I dunno who did it, but if we get a video not from our staff, i guess its good, it shows off some effects if you can see it from low quality. http://video.google.com/videoplay?docid ... &plindex=0
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

http://spring.unknown-files.net/file/31 ... ass_Flare/
New Movie on some xta development, springs default flare is on the right, while my new flare effect is on the left.

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