Metal Factions
Moderator: Content Developer
Re: Metal Factions
new version out with a small fix. Same links as the one before.
2019/08/04 ------------------ NOTES v1.111 ----------------------
- fixed an error on the custom formations widget which was triggered by shift-queuing multiple line formations
..........and another fix
2019/08/05 ------------------ NOTES v1.12 ----------------------
- fixed problem which prevented several aircraft from firing
- improved CLAW "Spotter" model (rounder)
- slightly increased the model size for GEAR "Harasser" and SPHERE "Trike"
- modified AVEN "Geothermal" model slightly
2019/08/04 ------------------ NOTES v1.111 ----------------------
- fixed an error on the custom formations widget which was triggered by shift-queuing multiple line formations
..........and another fix
2019/08/05 ------------------ NOTES v1.12 ----------------------
- fixed problem which prevented several aircraft from firing
- improved CLAW "Spotter" model (rounder)
- slightly increased the model size for GEAR "Harasser" and SPHERE "Trike"
- modified AVEN "Geothermal" model slightly
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Re: Metal Factions
new version out with more bugfixes and some rebalancing.
same link as before
2019/08/08 ------------------ NOTES v1.13 ----------------------
--- Balance / Mechanics
CLOAK
- fixed cloak delay after building,firing,etc. not being applied (set to 5s)
- fixed cloak not draining energy
- units will now decloak when capturing, taking damage and moving on water
AIMING
- GEAR "Igniter" no longer tries to target air units
- fix some units not completing their aim animation and not firing (units with special aim poses and static defenses with pop-up and open animations)
- increased range and cost by about 5-10% on AVEN "Trooper", "Warrior", "Bold" and "Wheeler"
- increased range and cost by about 5-10% on GEAR "Aggressor", "Box", "Instigator" and "Raider"
- increased range and cost by about 5-10% on CLAW "Dizzy" and "Grunt" and now it has lasers on both arms
- increased range and cost by about 5-10% on SPHERE "Bit" (slightly reduced speed), "Crustle" and "Slicer"
- made AVEN EMG weapons more precise
OTHER
- fixed air transports not lowering their altitude to load/unload units
- fixed wind generators still generating some energy while partially reclaimed
EDIT: +bugfix
2019/08/10 ------------------ NOTES v1.14 ----------------------
- fixed GEAR "Toaster" still sometimes not firing after opening up
2019/08/10 ------------------ NOTES v1.142 ----------------------
- same as the previous version, but released to try to work around a sychronization issue on multiplayer battles
(deployed to springfiles only)
same link as before
2019/08/08 ------------------ NOTES v1.13 ----------------------
--- Balance / Mechanics
CLOAK
- fixed cloak delay after building,firing,etc. not being applied (set to 5s)
- fixed cloak not draining energy
- units will now decloak when capturing, taking damage and moving on water
AIMING
- GEAR "Igniter" no longer tries to target air units
- fix some units not completing their aim animation and not firing (units with special aim poses and static defenses with pop-up and open animations)
- increased range and cost by about 5-10% on AVEN "Trooper", "Warrior", "Bold" and "Wheeler"
- increased range and cost by about 5-10% on GEAR "Aggressor", "Box", "Instigator" and "Raider"
- increased range and cost by about 5-10% on CLAW "Dizzy" and "Grunt" and now it has lasers on both arms
- increased range and cost by about 5-10% on SPHERE "Bit" (slightly reduced speed), "Crustle" and "Slicer"
- made AVEN EMG weapons more precise
OTHER
- fixed air transports not lowering their altitude to load/unload units
- fixed wind generators still generating some energy while partially reclaimed
EDIT: +bugfix
2019/08/10 ------------------ NOTES v1.14 ----------------------
- fixed GEAR "Toaster" still sometimes not firing after opening up
2019/08/10 ------------------ NOTES v1.142 ----------------------
- same as the previous version, but released to try to work around a sychronization issue on multiplayer battles
(deployed to springfiles only)
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Re: Metal Factions
new version out!
here
Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.
2019/09/01 ------------------ NOTES v1.15 ----------------------
--- Engine
- changed the recommended engine from "104.0.1-1327-g315b3fd maintenance" to "104.0.1-1382-gc0c48fc maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)
--- General
- fixed issue where UI wouldn't load and game would sometimes crash at start with out of memory error
- improved models and build pictures for various AVEN and GEAR aircraft
--- Balance / Mechanics
- fixed units getting stuck in factories if a large unit starts being built before they exit
- fixed GEAR incendiary commanders not recloaking while the fire area effect is active
- fixed AVEN "Dervish" sometimes not fully opening its arms when aiming, reduced its aim setup time and enabled smooth aiming
- fixed AVEN "Ranger" missile firing positions (to use all holes)
- AVEN "Kit" no longer tries to hit enemy aircraft
- fixed air transports not taking into account speed upgrades or zephyr's boost when loaded
- fixed cloakable units not being uncloaked by enemies within radius
--- UI / Widgets
- added map icons for most combat unit types
(check the website for details http://www.metalfactions.pt/icons.html)
here
Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.
2019/09/01 ------------------ NOTES v1.15 ----------------------
--- Engine
- changed the recommended engine from "104.0.1-1327-g315b3fd maintenance" to "104.0.1-1382-gc0c48fc maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)
--- General
- fixed issue where UI wouldn't load and game would sometimes crash at start with out of memory error
- improved models and build pictures for various AVEN and GEAR aircraft
--- Balance / Mechanics
- fixed units getting stuck in factories if a large unit starts being built before they exit
- fixed GEAR incendiary commanders not recloaking while the fire area effect is active
- fixed AVEN "Dervish" sometimes not fully opening its arms when aiming, reduced its aim setup time and enabled smooth aiming
- fixed AVEN "Ranger" missile firing positions (to use all holes)
- AVEN "Kit" no longer tries to hit enemy aircraft
- fixed air transports not taking into account speed upgrades or zephyr's boost when loaded
- fixed cloakable units not being uncloaked by enemies within radius
--- UI / Widgets
- added map icons for most combat unit types
(check the website for details http://www.metalfactions.pt/icons.html)
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Re: Metal Factions
new version out!
here
Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.

2019/09/24 ------------------ NOTES v1.16 ----------------------
--- Engine
- changed the recommended engine from "104.0.1-1382-gc0c48fc maintenance" to "104.0.1-1404-g47794d1 maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)
--- Balance / Mechanics
- made GEAR "Reaper" use smooth aiming
- fixed CLAW "Hazard" and AVEN "Raptor" rockets diving into the ground when firing at higher targets
- reverted building's collision volume growth to always cover their footprint and fixed being able to stack construction towers in some situations
- fixed AVEN "Turbulence" not firing from the main rocket turret (oops)
- fixed AVEN "Bass" firing too early (before reaching the proper aim alignment)
- fixed AVEN "Ghost" decloaking while flying over water
- CLAW "Flail" now has two shotguns instead of shotgun/cannon. Slightly increased is range and energy cost to fire.
- AVEN "Stalker" side missile launchers are replaced with higher dps light lasers with same range as the main weapon.
(these help make the units role clearer and avoid aiming issues)
- SPHERE "Moth" has slightly improved maneuverability, dmg/s, aiming tolerance and projectile turn rate but reduced projectile speed
(it should be much less likely to miss nearby targets)
--- Sounds
- made unit selection and movement sounds more noticeable (they've been too muted on the latest versions unless the player zooms in)
(use +/- to adjust global volume ingame)
- added distinctive sounds for CLAW and SPHERE robots and commanders
- added generic "tap" sound for area metal extractor and line formation movement orders
--- UI
- adjusted icon for GEAR "Heater" and "Cube" robots, AVEN "Albatross", Zephyr and various radar/jammer units
- settings widget enforces "grounddetail" and "icon distance"
(to avoid people with default values not seeing icons or having visually distorted map height profile when zooming out)
--- Animations / Visuals
- slightly improved textures on several CLAW robots
here
Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.
2019/09/24 ------------------ NOTES v1.16 ----------------------
--- Engine
- changed the recommended engine from "104.0.1-1382-gc0c48fc maintenance" to "104.0.1-1404-g47794d1 maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)
--- Balance / Mechanics
- made GEAR "Reaper" use smooth aiming
- fixed CLAW "Hazard" and AVEN "Raptor" rockets diving into the ground when firing at higher targets
- reverted building's collision volume growth to always cover their footprint and fixed being able to stack construction towers in some situations
- fixed AVEN "Turbulence" not firing from the main rocket turret (oops)
- fixed AVEN "Bass" firing too early (before reaching the proper aim alignment)
- fixed AVEN "Ghost" decloaking while flying over water
- CLAW "Flail" now has two shotguns instead of shotgun/cannon. Slightly increased is range and energy cost to fire.
- AVEN "Stalker" side missile launchers are replaced with higher dps light lasers with same range as the main weapon.
(these help make the units role clearer and avoid aiming issues)
- SPHERE "Moth" has slightly improved maneuverability, dmg/s, aiming tolerance and projectile turn rate but reduced projectile speed
(it should be much less likely to miss nearby targets)
--- Sounds
- made unit selection and movement sounds more noticeable (they've been too muted on the latest versions unless the player zooms in)
(use +/- to adjust global volume ingame)
- added distinctive sounds for CLAW and SPHERE robots and commanders
- added generic "tap" sound for area metal extractor and line formation movement orders
--- UI
- adjusted icon for GEAR "Heater" and "Cube" robots, AVEN "Albatross", Zephyr and various radar/jammer units
- settings widget enforces "grounddetail" and "icon distance"
(to avoid people with default values not seeing icons or having visually distorted map height profile when zooming out)
--- Animations / Visuals
- slightly improved textures on several CLAW robots
- Attachments
-
- stuff3.jpg
- (370.46 KiB) Not downloaded yet
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Re: Metal Factions
new version out with some improvements to balance, sounds and UI.
same link as before
2019/10/06 ------------------ NOTES v1.17 ----------------------
--- Balance / Mechanics
- about 2% cost reduction in units with bursty L damage weapons and relatively low dmg/s, namely light missile launchers
(as a side effect there's also a slight reduction on cost of buildings that explode violently when destroyed)
- increased collision sizes for various flying spheres, namely "Comet", so they're less likely to dodge heavy cannons and rockets
- morphed commanders' wreckages metal amount reduced to 500 from 1000 (same as basic forms)
--- Sounds
- modified sounds fx volume to fade out more with distance and to make weapon sounds relatively louder than other sounds
- modified "arrived" sounds for some units to be more quiet and lower pitched
- modified unit sounds for several aircraft, AVEN and GEAR robots
--- UI
- fixed CLAW "Flail"'s build picture
- settings widget enforces hardware mouse cursor mode
- scale the font sizes up to make text more readable on 1440p and higher resolutions
- added minimap events widget to signal when units are damaged
same link as before
2019/10/06 ------------------ NOTES v1.17 ----------------------
--- Balance / Mechanics
- about 2% cost reduction in units with bursty L damage weapons and relatively low dmg/s, namely light missile launchers
(as a side effect there's also a slight reduction on cost of buildings that explode violently when destroyed)
- increased collision sizes for various flying spheres, namely "Comet", so they're less likely to dodge heavy cannons and rockets
- morphed commanders' wreckages metal amount reduced to 500 from 1000 (same as basic forms)
--- Sounds
- modified sounds fx volume to fade out more with distance and to make weapon sounds relatively louder than other sounds
- modified "arrived" sounds for some units to be more quiet and lower pitched
- modified unit sounds for several aircraft, AVEN and GEAR robots
--- UI
- fixed CLAW "Flail"'s build picture
- settings widget enforces hardware mouse cursor mode
- scale the font sizes up to make text more readable on 1440p and higher resolutions
- added minimap events widget to signal when units are damaged
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Re: Metal Factions
new version out with some improvements to balance and a few bugs fixed.
same link as before
2019/10/30 ------------------ NOTES v1.18 ----------------------
--- Engine
- changed the recommended engine from "104.0.1-1404-g47794d1 maintenance" to "104.0.1-1429-g1add37c maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)
--- Balance / Mechanics
- let GEAR heat rays slightly lead their targets and slightly reduced the beam duration
(this to avoid them wasting most of their damage when firing at fast targets moving sideways)
- fix GEAR Knocker not firing against elevated targets, namely flying spheres
- slightly increased collision size of SPHERE "Comet"
- slightly increased costs of flying spheres by 15% for "Atom" and "Comet" and about 5% for the others
- slightly increased the dmg/s of level1 medium and heavy laser towers and adjusted the costs by about 5%
- reduced the cost of GEAR units with heat ray weapons by about 5-10%
- reduced speed of CLAW "Assassin" Form commander by 5%
- increased the energy drain from metal makers from 300 to 360 E/s
- attempt to fix units with two different weapons on the same torso sometimes not firing
- increased GEAR "Canister"'s range from 600 to 640 and increased cost by 7%
- increased fire rate and dmg/s for land-based level1 missile units and adjusted costs (+5-15%).
(CLAW "Jester" gets a higher dmg/s and cost boost because its weapons look bigger)
- increased AVEN "Duster"'s dmg/s by about 10% and cost by about 5%
- increased GEAR "Thud"'s dmg/s by about 20% and cost by about 10%
--- UI / Other
- no longer trigger collision sound when airplanes land
(it was too similar to missile explosions, but this may be changed in the future)
- made flying sphere map icons a bit bigger
- fixed errors that appeared ocasionally when issuing area-metal-extractor commands
same link as before
2019/10/30 ------------------ NOTES v1.18 ----------------------
--- Engine
- changed the recommended engine from "104.0.1-1404-g47794d1 maintenance" to "104.0.1-1429-g1add37c maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)
--- Balance / Mechanics
- let GEAR heat rays slightly lead their targets and slightly reduced the beam duration
(this to avoid them wasting most of their damage when firing at fast targets moving sideways)
- fix GEAR Knocker not firing against elevated targets, namely flying spheres
- slightly increased collision size of SPHERE "Comet"
- slightly increased costs of flying spheres by 15% for "Atom" and "Comet" and about 5% for the others
- slightly increased the dmg/s of level1 medium and heavy laser towers and adjusted the costs by about 5%
- reduced the cost of GEAR units with heat ray weapons by about 5-10%
- reduced speed of CLAW "Assassin" Form commander by 5%
- increased the energy drain from metal makers from 300 to 360 E/s
- attempt to fix units with two different weapons on the same torso sometimes not firing
- increased GEAR "Canister"'s range from 600 to 640 and increased cost by 7%
- increased fire rate and dmg/s for land-based level1 missile units and adjusted costs (+5-15%).
(CLAW "Jester" gets a higher dmg/s and cost boost because its weapons look bigger)
- increased AVEN "Duster"'s dmg/s by about 10% and cost by about 5%
- increased GEAR "Thud"'s dmg/s by about 20% and cost by about 10%
--- UI / Other
- no longer trigger collision sound when airplanes land
(it was too similar to missile explosions, but this may be changed in the future)
- made flying sphere map icons a bit bigger
- fixed errors that appeared ocasionally when issuing area-metal-extractor commands
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Re: Metal Factions
new version out with buff to t2 factories and nerf to commanders.
same link as before
2019/10/31 ------------------ NOTES v1.19 ----------------------
--- Balance / Mechanics
- standardized level2 unit production factories to have 4500 HP and cost about 20% less (about 1550m)
- increased cost of upgrade centers from 750m to 900m
- increased GEAR light laser tower's range and cost by 6%
- increased costs of advanced metal extractors by 5% and exploiters by 10%
- increased commander morph costs from 1000m to 1200m
- increased commander respawn times by 25% (about 40s)
(the goal of these changes is to incentivize more level2 factories and units and less morphed commander rushes)
same link as before
2019/10/31 ------------------ NOTES v1.19 ----------------------
--- Balance / Mechanics
- standardized level2 unit production factories to have 4500 HP and cost about 20% less (about 1550m)
- increased cost of upgrade centers from 750m to 900m
- increased GEAR light laser tower's range and cost by 6%
- increased costs of advanced metal extractors by 5% and exploiters by 10%
- increased commander morph costs from 1000m to 1200m
- increased commander respawn times by 25% (about 40s)
(the goal of these changes is to incentivize more level2 factories and units and less morphed commander rushes)
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Re: Metal Factions
new version out!
here
Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.
AVEN Scopers scouting a hill where an enemy SPHERE commander landed and is doing nasty stuff...

2019/11/17 ------------------ NOTES v1.20 ----------------------
--- New units
- added "Scoper" aircraft for all factions : they target units or ground up to 1200 distance units away and reveal a 200 radius area around it
(the way it works allows it to be used to scout enemy positions on top of cliffs by targeting the cliff wall)
--- Balance / Mechanics
- AVEN "Kodiak" : allow it to fire the missiles without interfering with the aim of the main gun
- GEAR "Infernal" form commander : increased range of weapons by about 20% and decreased speed by 10%
- GEAR "Marauder" : increased range by 10%, reduced fire rate by 7% and adjusted cost
(modified model to slightly increase the height of the firing position)
- GEAR "Thud" : made it a bit stronger, with 20% increased range, improved accuracy and dps and adjusted cost (+30%)
- CLAW "Roller" : increased range and cost by about 20%
--- AI / MFAI
- will try to keep 1 scoper moving along with the main ground army
--- Other
- Added downward thruster on SPHERE "Tycho"
here
Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.
AVEN Scopers scouting a hill where an enemy SPHERE commander landed and is doing nasty stuff...
2019/11/17 ------------------ NOTES v1.20 ----------------------
--- New units
- added "Scoper" aircraft for all factions : they target units or ground up to 1200 distance units away and reveal a 200 radius area around it
(the way it works allows it to be used to scout enemy positions on top of cliffs by targeting the cliff wall)
--- Balance / Mechanics
- AVEN "Kodiak" : allow it to fire the missiles without interfering with the aim of the main gun
- GEAR "Infernal" form commander : increased range of weapons by about 20% and decreased speed by 10%
- GEAR "Marauder" : increased range by 10%, reduced fire rate by 7% and adjusted cost
(modified model to slightly increase the height of the firing position)
- GEAR "Thud" : made it a bit stronger, with 20% increased range, improved accuracy and dps and adjusted cost (+30%)
- CLAW "Roller" : increased range and cost by about 20%
--- AI / MFAI
- will try to keep 1 scoper moving along with the main ground army
--- Other
- Added downward thruster on SPHERE "Tycho"
- Attachments
-
- scopers.jpg
- (303.28 KiB) Not downloaded yet
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Re: Metal Factions
new version out with fixes to game-breaking bugs on the previous version
same link as before
2019/11/18 ------------------ NOTES v1.21 ----------------------
- fixed two bugs with the previous version
(one would trigger auto-resign and the other would mess with the damage and cloak handler)
same link as before
2019/11/18 ------------------ NOTES v1.21 ----------------------
- fixed two bugs with the previous version
(one would trigger auto-resign and the other would mess with the damage and cloak handler)
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Re: Metal Factions
new version out!
same link as before
2019/12/08 ------------------ NOTES v1.22 ----------------------
--- Balance / Mechanics
- modified SPHERE "Magnetar" :
. increased damage, area of effect and pull strength of the aura, but increased cost by 20%
. the pull aura is now much more effective at catching medium and heavy units
. aura drains 200 E/s when active
. it's now disabled by default to avoid damaging your own units after getting out of the factory
. updated radar icon
- fixed lua error that sometimes happened when scoper aircraft were destroyed
- increased collision volume size for AVEN "Dazer" and "Stasis"
--- UI
- tooltip shows that units that deal paralyze damage also deal 33% normal damage
- tooltip shows E cost per shot for weapons with reload time > 5s
--- Visuals
- modified AVEN "Zephyr" aura effects to be teal instead of green
same link as before
2019/12/08 ------------------ NOTES v1.22 ----------------------
--- Balance / Mechanics
- modified SPHERE "Magnetar" :
. increased damage, area of effect and pull strength of the aura, but increased cost by 20%
. the pull aura is now much more effective at catching medium and heavy units
. aura drains 200 E/s when active
. it's now disabled by default to avoid damaging your own units after getting out of the factory
. updated radar icon
- fixed lua error that sometimes happened when scoper aircraft were destroyed
- increased collision volume size for AVEN "Dazer" and "Stasis"
--- UI
- tooltip shows that units that deal paralyze damage also deal 33% normal damage
- tooltip shows E cost per shot for weapons with reload time > 5s
--- Visuals
- modified AVEN "Zephyr" aura effects to be teal instead of green
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Re: Metal Factions
Keep up the hard work, quality of life changes are equally important and i like it. :)
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