Credits:
PA contains some models from TA:Escalation I'd like to specifically give credit to Archdragon, Boogie, Wotan and TheRegisteredOne. PA also contains units from Unit Universe.
PA also contains many Widgets and Gadgets completely designed developed by Niobium which he deserves credit for.
Many units have also been taken and modified from other mods such as NOTA.
The rest of the work that has been put into this mod, Unit scitps, Unit defs, balancing, ecta. Have mostly been done by me with some aid from Niobium.
DOWNLOAD PROGRESSIVE ANNIHILATION HERE
My goal for PA is to be constantly progressing, making the mod better, adding new and interesting things and keep it well balanced. To do this well I need players to help me do this with their experience, suggestions and criticism.
So What is PA?
Better Pathing and Better Mirco
I've made a lot of modifications to Turret turn speed and removed Turn in Place from every unit. What this does is instead of slowing down and turning when you order a unit to turn it does a quick circle maneuver and retains its speed. These changes are particularly good for T1 microing.
Metal Extraction:
There are only one type of metal extractors and they extract more metal. 2 times what BA ones do. This means if a mex gave you 2m per second in BA it would give 4m in PA. This is to make expansion combat The primary goal of the game as opposed to teching.
Metal Makers:
Have been removed.
Energy Production:
Energy production costs have been re balanced to make teching smoother so there aren't lulls in battle.
Energy producing structures cost:
------------------------------------Metal Cost----Energy Cost---Energy Produced
Arm Wind-----------------------40---------------150-------------Determined by map
Arm Solar-----------------------150 -------------0----------------25
Arm Advanced Solar----------375 -------------2000------------80
Arm Fission--------------------1100-------------5000-----------300 NEW
Arm Fusion---------------------4500------------15000----------1350
Core Wind----------------------40---------------150-------------Determined by map
Core Solar----------------------150 -------------0----------------25
Core Advanced Solar---------375 -------------2000------------80
Core Fission--------------------1100------------5000-----------300 NEW
Core Fusion--------------------4500------------15000----------1350
Unit Roles and Balance:
Units have been given or are going to be given more defined roles and kept well balanced, there will be no units like BA's Morty with 1:3 metal to energy ratio or underpowered useless units like BA's Fido.
Tech 1 and Tech 2:
PA will bridge the gap between T1 and T2 at the moment T2 is simply better, you get more HP and damage for metal from T2 then then T1. What I'd like to see is for T2 to be more specialized and fulfill special roles that T1 doesn't. Some units will be better but T1 will remain the staple of your armies, keeping this in mind T1 is going to made more interesting with more units.
New Units:
Core Blastwing
T1 air flying bomb drone

Core Jar
T1 armoured assault kbot.

Core Outlaw
T1 Medium Infantry Kbot

Arm Whirligig
T1 Air suicide EMP drone.

Arm/Core Fission Reactors
Bridging T2 Energy production.

Arm Gnat/Core Whasp
Mine Bombers.

Arm Bandit
Medium Infantry Kbot

Arm Shimmer
T1 Cloak bot

Core Zaratan
Core Platform Tank, capable of loading other units as its weapons.

Arm Tortoise
Light Platform Tank

Core Archdemon
Core T3 Experimental Flame Kbot

Razor and Shredder
New models for the Razor and Shredder.(Packo & SAM) They are now Anti Gunship AA.

Core Fred
T2 Core Fast assistance vech

More to come... I am a bit behind on updating.