Game coder search

Game coder search

An "ADVENTURERS" project, seeking to produce a Dune RTS inspired by the efforts of and portrayals by Westwood and Lynch.

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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Game coder search

Post by KiviTheBird » 06 Apr 2011, 04:17

Kindly hello to everyone, i am very pleased to introduce you our game art development team ''ADVENTURERS'', and our project "Dune:Evolution", we are seeking coder team to help us in our RTS project. We hawe all design documents and 60% of finished game content.

We hawe enough mastership to model, texture, animate, draw and make concept and gameplay balance works, our team includes really wizard professionals of speciality(modellers, texturers, animators, universe consultants, concept artists, kawaii neko girl with cat ears).

Dune evolution is enthusiastic try to rescurrect great Dune Rts series, we getting inspired by both original westwood series and David Lynch Film(also sometimes books, but there is some difficulties to keep classic "dune rts look" and follow hardly to original storyline, so we keeping balance between film original game and book)

some renders and concepts links. click freely

http://img560.imageshack.us/img560/9320 ... derofr.jpg
http://img32.picoodle.com/img/img32/3/2 ... 61b5bd.jpg
http://img694.imageshack.us/img694/3690 ... der555.jpg
http://img19.picoodle.com/img/img19/3/1 ... 4eb86d.jpg
http://media.moddb.com/images/mods/1/9/ ... chhole.jpg
http://media.moddb.com/images/mods/1/9/ ... anster.jpg
http://media.moddb.com/images/mods/1/9/ ... 1bcb79.jpg
http://media.moddb.com/images/mods/1/9/ ... 9ab53c.jpg
http://img36.picoodle.com/img/img36/2/7 ... 649efd.jpg
http://img38.imagefra.me/img/img38/2/11 ... ebba72.jpg

For long time project was in status of "total conwersion', mod for cnc3 sage engine, after all time we decided that it have not enough flexability for our demands to gameplay. also there are few stupid contingencies in interface modding, exc exc exc.

Al other commercial engines have their own limitations to gameplay modding, popularity, or they are old to support new polycounts and graphics(generals sage, for example)

So we seek for good team of coders from open source, because it is flexible, also spring is able to hold really huge maps, got nice graphics and it is cool by itself.
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Game coder search

Post by MidKnight » 06 Apr 2011, 04:25

Interesting! It seems you've got quite a project going on there!

That's good, because we get a lot of people who don't know what they're doing coming to these forums and basically asking for somebody to do their project for them. The fact that you guys have got lots of models, concept art, and a website makes it a lot more likely for somebody to be willing to give a hand.

With what exactly do you need help?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Game coder search

Post by Wombat » 06 Apr 2011, 04:32

tell me these are real and you are not bot :shock:

EDIT - important note, i see you guys got humanoid infantry. remember spring engine doesnt support rigging and mesh deform, so your animation guy might have problems ;)

MOAR SCREENS PLEASE
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 04:44

By saying simple we need someone who code game for us with our documentation and graphics content.

With more complicated explanation we have

-build system( for example there is buildable plateau of rock, fortress(conyard), building tree, and limitations(power, build space tech tree)

-economical and resource collecting system(atreides - classic harvester-carryal-refinery cycle, harkonnen - WAST monstrous slow harvester(able to escape or occupate spice field from danger(worm) to air by huge jet engines) and small fast air transporters to refinery)

-Battle system(armor, weapons, ranges, resistances, special abilities, unit movements, movement laws, infantry covers, exc exc exc...)

-Interface

-gameplay balance

important note - we are not cloning any westwood or EA gameplays. some of old-game-remake units(MK2 devastator or Minotaurus) are just fine flashback for fans. They will not be the definetely same in our project.

We need team to code and import it all to spring.
We can surely provide content to their own project in exchange of fast and productive cooperation. Also we would work in future with them in furter and, mabe, commercial project.
Last edited by KiviTheBird on 06 Apr 2011, 04:51, edited 1 time in total.
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 04:47

Wombat wrote:tell me these are real and you are not bot :shock:

EDIT - important note, i see you guys got humanoid infantry. remember spring engine doesnt support rigging and mesh deform, so your animation guy might have problems ;)

MOAR SCREENS PLEASE
no Ik animations and other? is bad. still good it is open source, so i hope is no problem to nail formats with ik animation to spring?

More info
http://www.moddb.com/mods/dune-evolution our modb page. some data is obsolete. some concepts a raw and added in temporary isanity of page moderator.

http://www.evodune.com/ official site. Pros - got any actual updates and discussion. Cons - all interesting is in russian board.
Last edited by KiviTheBird on 06 Apr 2011, 04:55, edited 1 time in total.
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Wombat
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Re: Game coder search

Post by Wombat » 06 Apr 2011, 04:55

well, animation wont look 100% perfect, it might look bit too 'robotic', whats more, animated parts need to be separated objects (for example, arms need to be separated from torso). im sure someone will help you with this one.

its not that i want to scare you off, its just one of these things you would probably like to know now ;) (needs model editing :( )
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 05:01

Wombat wrote:well, animation wont look 100% perfect, it might look bit too 'robotic', whats more, animated parts need to be separated objects (for example, arms need to be separated from torso). im sure someone will help you with this one.

its not that i want to scare you off, its just one of these things you would probably like to know now ;) (needs model editing :( )
i hope it is possible to add ik-compartible model format cause we have CG based modeller for infantry(well use really cool infantry). and we also got pro animation artist(you can find wids with ruhack animation on modb) also, atreides side is based on tactical mobile infantry combat style. harconen is based on brutal but slow heavy armor(like devastator).
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Wombat
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Re: Game coder search

Post by Wombat » 06 Apr 2011, 05:08

dunno whats that :(

i suggest you post gameplay details to see if everything is possible and what needs to be worked on (there are tons of ready code in other games, so it shouldnt be that bad...)
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Game coder search

Post by MidKnight » 06 Apr 2011, 05:12

Mesh deformation has been done in-engine before, but has never been used on a wide scale in the past.

For more accurate information, you may want to wait for a more experienced member to reply. Developers who work on the engine itself have usernames that show up in blue text on the forum. They'll have more definitive answers.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Game coder search

Post by Pxtl » 06 Apr 2011, 05:16

Recently a proper model-format has been added to the engine, but the animation side remains completely unimplemented. So we have a method for importing animation-capable models into Spring, but Spring still has no support for animations - neither deforming the model nor running animation data.

So yeah, we're stuck with segmented hand-animated models. In every other aspect, the engine is pretty modern. In that particular, it's 1994.

Realistically, the truth is pretty harsh - I don't know that anybody currently working on the engine is going to implement this any time soon. Yes, it's an important feature, but it's also a big hard one and I don't know if any of the small pool of developers is ready to commit to something like that.

It is, quite obviously, Spring's biggest limitation.
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KiviTheBird
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Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 05:20

Sure we can discuss animation possibilities with interested coders, we need just coders with deep knowlege of engine and serious desire to work from start to finish of project with good content team. All problems look solweable for now.

I red of physical projectile system in spring, videos show something like debris physics, What about detection of unit collisions to prevent them stacking?


I see landscaping ability of spring is really suites dune, it will be able to render huge desert maps to player in all Lynch's emptyness and depressive beauty
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Game coder search

Post by Forboding Angel » 06 Apr 2011, 08:27

Aww fucking shit. You just fucking had to use Dune: Evolution. That's just wonderfuckingful.

Shit looks damn good guys, despite the fact that I hate you for your name choice.
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 10:28

after long and productive consultation with coder we definetely know who we need
-many mappers
- some "animators" of something like targeting scripts

Some not dune rts stuff from me

http://img836.imageshack.us/img836/7218/x2d181618.jpg
http://img808.imageshack.us/img808/7452/x52ff400a.jpg
http://img141.imageshack.us/img141/1425/xe6da1fc5.jpg
Aww fucking shit. You just fucking had to use Dune: Evolution. That's just wonderfuckingful.

Shit looks damn good guys, despite the fact that I hate you for your name choice.
this name was in early 2007 long before our team taken this mod. early it was on generals and nearly dead(long long history). There nothing left from generals evodune, but name is feeling comfortable to us

i see there is evolution named mod, but our mod is old and evolved parralel to spring all times.
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Forboding Angel
Evolution RTS Developer
Posts: 14574
Joined: 17 Nov 2005, 02:43

Re: Game coder search

Post by Forboding Angel » 06 Apr 2011, 11:25

Mine is older *nyhhhh* :-)

edit: I win! :-) http://www.googlefight.com/index.php?la ... +Evolution
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Game coder search

Post by hoijui » 06 Apr 2011, 11:42

your team is mostly from russia, yeah?

what license(es) are you using for your content/the whole game? I was not able to find out if you are basically making an open-source/free game or a commercial one.
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 12:10

hoijui wrote:your team is mostly from russia, yeah?

what license(es) are you using for your content/the whole game? I was not able to find out if you are basically making an open-source/free game or a commercial one.
free, AS IS, open source, i dont care - no any commercial interest. All commercial rigts to dune are at EA.

We think about securing lightly somehow our models and some textures, at the point we dislike usiage of our hand made content in side games without premission(But, who need to stole so specialized models from dune?!).

Anyway, it is not comfortable to meet your own hi quality model in mod of schoolboy called "my super uber plasma tank" or something like that, or on cd "10000 free models". So we just want to prevent stupid using of them. At all other causes dune is totally free project keeping on enthusiasm.

But NOW we are interested in releasing game in any ways.

our team is from all soviet union territory. because of it no license data - all russian production is open source by default. Even cars, food, housing, and firearms.
So sorry for my poor language - i learned it on interrogatrion courses
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Beherith
Moderator
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Joined: 26 Oct 2007, 16:21

Re: Game coder search

Post by Beherith » 06 Apr 2011, 12:57

I would love to make you massive desert maps, and I can also help you a lot with learning to import models into spring and scripting them (I dont do mech animations though, those are a quite difficult thing, but tanks and buildings are easy)

I dont know if its ok for me to suggest this, but smoth has made some of the most beautiful maps for spring, you should check out his work.

You said 60% finished game content (i'm assuming models), how many models are you planning in total?
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KiviTheBird
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Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 13:05

Beherith wrote: You said 60% finished game content (i'm assuming models), how many models are you planning in total?
we have harkonnen almost ready, some key atredies structures and units, some environment(our team leader really loves to model and texture stones! he already made at least hundred variations of stones and stone piles, and all of them made with pure love and unique)

Its diifficult to count, but all looks ready to make HvH beta battles at least.

Also, we have NU photosets of our sharacter modeleress but showing them only in team circle
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Wombat
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Re: Game coder search

Post by Wombat » 06 Apr 2011, 13:19

KiviTheBird wrote:after long and productive consultation with coder we definetely know who we need
-many mappers
link i sent you :> you got 2 desert maps there and wont find anything better here
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 06 Apr 2011, 13:21

Wombat wrote:
KiviTheBird wrote:after long and productive consultation with coder we definetely know who we need
-many mappers
link i sent you :> you got 2 desert maps there and wont find anything better here
i think if they are interested they will write.
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