Well, do it then :)I would like to share what I know NOW because I feel it is more solid than what I understood THEN.
I think it would be helpfull. Like how do you decide a model is done to avoid spending too much time on, stuff like that. Also featurecreep etc.
You say yourself that the team stuff is not that relevant because like for GRTS there is only one guy. Or in some cases like the 2 guys remaking all the BA models there are two guys but I think the way they organized that was more like "yo, i can model. yo, i can texture. ok, lets do it." instead of thinking how the team should split work etc. Everybody just does what he can, people might suddendly "disappear" or lose interest because:
Also, it is all over the internet and that makes organization that much harder than irl.Problem is that you have a community of amateurs making some of the most unorganized and short-sighted decisions all completely confident that they have the next greatest idea.
Maybe tips should be more aimed towards that, ie why an online SVN is usefull, how to organize "meetings" (ie link the "minutes" thread in dev forum) or just link to the design docs of ie CA: http://trac.caspring.org/#DesignDocuments
Don't know if any other mod has them online like that.