Kaisers Lego Thread - Lego v2 Released - Page 6

Kaisers Lego Thread - Lego v2 Released

Tutorials & Resources For Modellers & Skinners

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Neddie
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Re: Legos - a kit to create unit models quickly and easily.

Post by Neddie » 02 Jul 2010, 20:39

So, ehm, what about that other lego project we talked about? :wink:
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Guessmyname
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Re: Legos - a kit to create unit models quickly and easily.

Post by Guessmyname » 09 Jul 2010, 19:38

I forsee some form of Replicator or Nanobot faction...
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 09 Jul 2010, 21:42

updated main post!
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Wombat
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Wombat » 09 Jul 2010, 23:28

KaiserJ wrote:
Image
this flash on the left is still one of my fav models in spring <3
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 10 Jul 2010, 00:50

Actually that unit is in Evo. Load up evo and do /give 1 armflash

Fully functional.
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 17 Jul 2010, 09:30

New mex in evo. Has opening and closing animation:

Image
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yanom
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Re: Kaisers Lego Thread - Lego v2 Released

Post by yanom » 07 Sep 2010, 02:31

uhhh... how do I use this? I loaded the .3DS in wings but it has no texture.
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manolo_
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Re: Kaisers Lego Thread - Lego v2 Released

Post by manolo_ » 07 Sep 2010, 08:38

the glowing beam + the airthingy is so jammy
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 07 Sep 2010, 09:27

wings noob myself, but check the first page of this thread, hopefully one of those posts will help
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Karl
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Karl » 31 Dec 2010, 10:12

How i am doint it wrong?

when i import these file it shows all correct but untextured/uv-mapped

using wings 3d 1.3.1
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 01 Jan 2011, 19:30

Karl, put the png in the same folder as the 3ds and it should show up. If it doesn't I'll get someone to walk you through adding the material (texture so it shows up in wings).
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Karl
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Karl » 01 Jan 2011, 19:47

well it is i use the import function in wings so i have no idea why no textures show up other uv-mapped models works fine though they are .wings3d format
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 01 Jan 2011, 19:49

Basically it;s like this. If you have the png in the same relative location that kaiser did when he was working on it, then the texture will import as well. Also, don't mistake not having a texture for being non-uvmapped. I maek plea in #SY for instructions on how to import the material for the texture. It's fairly simple, but I aven't done it in a really long while.
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Forboding Angel
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Re: Legos DL

Post by Forboding Angel » 01 Jan 2011, 19:56

Hoi wrote:
Beherith wrote:Edit: you wouldnt happen to know of an easy way to apply an existing texture in wings? Like the texture for this model?
File --> Import image (texture(s) you want to use)

Window --> Outliner

Drag the correct texture on the right material. If you need to make a new material deselect everything and right click in the viewport --> Material

If you need to assign faces to a material select the faces and do right click --> Select the material you want.
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 01 Jan 2011, 21:31

updated main post with hois wings instructions 8)
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Karl
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Karl » 04 Jan 2011, 18:31

Thanks

also might i add suggestion?

how about tracks?

and maybe seperating those color set in 3 files or is it too much?
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KaiserJ
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Re: Kaisers Lego Thread - Lego v2 Released

Post by KaiserJ » 04 Jan 2011, 19:42

hmmm

well theres probably room on the uvmap for tracks; i didnt add them because at the time i didn't have a good understanding of how the animation worked

all the parts are atlased together because spring only lets you use one skin per unit... i guess if you wanted to make something of all one color, you could just delete the parts you didnt want...

also teamcolor/specular/normalmap textures are available, can't remember if i put them in that release tho

in any case, thanks for the interest, happy to help if you're interested in making stuff with this kit
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Karl
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Karl » 04 Jan 2011, 19:50

oh okey then

well thanks your response

also i really like your idea just sucks that wings is quite laggy with many pieces :/
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knorke
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Re: Kaisers Lego Thread - Lego v2 Released

Post by knorke » 04 Jan 2011, 20:26

thanks Hoi for the wings3D instructions, finally was able to load this with textures. Took some trial & error with the material dragging and I think something is not quite right because the textures seem a bit dark. (more visible on the red parts)
Anyway i quickly made some attack vehicle:
Image
At first was confused by all the pieces but then just looked for some interessting looking ones and absolute commands -> move'd them to 0 0 0 and put them together.
So how would team color work with these pieces?
wouldnt there have to be a .tga somewhere?
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Forboding Angel
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Re: Kaisers Lego Thread - Lego v2 Released

Post by Forboding Angel » 04 Jan 2011, 21:23

No knorke, it uses png. You might need to create your own teamcolor texture from it. Also, all the pieces you used are not teamcolor pieces I think. There are 3 sets. 1 is different colors from 2, and 3 is teamcolor pieces.

It looks to me like you jsut used pieces from 1 and 2.

Edit: the texture included is not quite ready for inserting into spring. FIrst you need to set the alpha for teamcolor (it's easy, jsut a lot of magic wanding in photoshop), then you need to create texture2 (once again, easy as hell). I'd do it for you, but I'm busy atm, but you should learn to use png textures anyway, tga and dds is shit.

The neat thing is, you only have to set up this one texture for all your units, meaning that you touch it once, and it's done. You don't have to fuck with it again.
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