notAmap

notAmap

Moderators: Thor, PepeAmpere, smartie, Moderators, Content Developer

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PepeAmpere
Posts: 576
Joined: 03 Jun 2010, 01:28
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notAmap

Postby PepeAmpere » 06 Nov 2013, 15:54

Here it is, notAmap has own thread. Spring 91.0 is slowly going away, so after 11 months of waiting, here is the time for your personal re-generation :)

WHAT IS notAmap?

  • map
  • random map
  • random map, which can be different each play
  • random map, combining complete procedural creation of map with placing prepared sets of terrain
  • random map, which tends to find good balance between realistic look of terrian and staying interesting from game mechanics point of view
  • part of bigger plans, planet tile producer

FIRST PUBLIC RELEASE
(newer listed with changelogs under first post)

notAmap 0.041

Spring 94.1 or newer needed.
Not supported by Spring 91.0 (re-pathing issue)


SCREENS

Image
Image

FINISHED STUFF

(from user view)
  • 5 different mapTypes - Crater Lake, Desert, Mediterranean, Mountains, One Continent
  • random mode choosing from all 20+ types, if choose unfininished mapType, then run Mountains mapType

(from tech view)
  • prepared support for lobby showing different images for different mapTypes
  • own library of functions creating heightmaps
  • own library of diggers (terraforming procedures)
  • own library of builders or proceduraly created builders (lists of terraforming procedures applied in given order)
  • own library of captured "hills"
  • own library of proceduraly created "hills"
  • filteres and masking for advanced functions

UNFINISHED, ISSUES

  • mapStyles + textures
  • no features yet
  • controled map hash changing support just by notAlobby and notAhost, yet
  • images for showing not supported by lobbies
  • map Options not initialized on some servers and spring.exe playing

EXTERNAL INFO


MAP OPTIONS

mapType - define shape of map, subset of possible mapStyles, metal map, etc.
mapStyle - choose textures and features (for testing purposes)
hash - randomziation base (for testing purposes)

TECHNICAL BACKGROUND

partly on wiki, partly in some google docs, if i feel interest, i can describe it here

THX
- Godde and Thor for pre-release testing, NOTA community for other testing
- NOTA lobby team for their part of support in notAmap hosting (player hosting, server hosting, automatic hash changing)
- Spring devs fixing lags and pathing issues on massively generated maps (namely Abma, Kloot)
- creators of all interesting maps for their inspiring heightmaps 8)
Attachments
mediterranean.PNG
Mediterranean in notAmap 0.041
(824.28 KiB) Downloaded 1 time
mountains.png
Mountains in notAmap 0.041
(699.5 KiB) Downloaded 1 time
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: notAmap

Postby zoggop » 06 Nov 2013, 16:11

amazing!

i noticed that after i changed the map type, spring (94.1) didn't generate a new path cache. is that an issue?
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gajop
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Joined: 05 Aug 2009, 20:42
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Re: notAmap

Postby gajop » 06 Nov 2013, 16:16

Glad someone's working on this.
GL with the textures.
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PepeAmpere
Posts: 576
Joined: 03 Jun 2010, 01:28
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Re: notAmap

Postby PepeAmpere » 06 Nov 2013, 16:45

zoggop wrote:i noticed that after i changed the map type, spring (94.1) didn't generate a new path cache. is that an issue?


It generates the path cache always, but for some mapTypes its fast (almost not noticable), for some mapTypes it takes a lot (10-20 secs).

Truth is i forgot to mention it needs Spring 94.1 or higher. Spring 91.0 don't recalculate the paths and that was issue, why map was not relased in December 2012, when first version was made.
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MasterZH
Posts: 54
Joined: 29 Aug 2009, 14:44

notAmap

Postby MasterZH » 06 Nov 2013, 20:38

Very nice i cant wait to play more on those maps. That huge "Mountain" type map will suit NOTA very well for mannyyyy games.
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