P.U.R.E. 0.55 - Page 21

P.U.R.E. 0.55

WolfeGames and projects headed by Argh.

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smoth
Posts: 22309
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Re: P.U.R.E. 0.55

Post by smoth »

Guessmyname wrote: I love smoth's method of complimenting. It's both offensive and satisfying at the same time...
I am the wind that both smites and molests.
Last edited by smoth on 17 Feb 2008, 01:07, edited 1 time in total.
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[XIII]Roxas
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Joined: 20 Jun 2007, 23:44

Re: P.U.R.E. 0.55

Post by [XIII]Roxas »

I am the shadow on the moon at night, filling your dreams to the brim with fright.

Anyway, looks good GMN.
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GBscientist
Posts: 65
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Re: P.U.R.E. 0.55

Post by GBscientist »

GMN, why not go with a four-legged design while retaining the folding legs? That gets rid of the instability and the animating difficulties.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

@GBscientist: a three-legged design is cool and will put the game even more firmly into competition with Starcraft II's unit designs, it's cool with me ;)

@Guessmyname: The three-legged design is fine, just needs minor editing, as suggested, to allow the legs to go through the full cycle without looking bad.

I don't mind doing the gorilla-style walk-cycle, if the model is built for it. It'll be a fun challenge :-)
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TheRegisteredOne
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Re: P.U.R.E. 0.55

Post by TheRegisteredOne »

why gorilla walk?
do this (maybe perhaps):
Image
the legs rotate as they move. but i think GMN's model has no clear front and back on the chassis
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

TheRegisteredOne wrote:why gorilla walk?
do this (maybe perhaps):
Image
the legs rotate as they move. but i think GMN's model has no clear front and back on the chassis
Is true. Though it will look like some ungainly ballerina of sorts in motion...
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

Image

Heavy Infantry mech. Pilot sits in the cocpit / torso area (as in: the torso and head combined should be roughly the same height as a guy standing upright in terms of scale). It's fully articulated too!
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Polycount?

As for the twisty-leg thing... IRL, if you tried that and the legs were stuck in the ground at all, the shearing forces would destroy the joints in a heartbeat... I've seen that done before, and it is cute, but completely unbelievable from an engineering perspective. I think I have a good plan for the gorilla walk, that'll make it feel more natural anyhow...
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Decimator
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Re: P.U.R.E. 0.55

Post by Decimator »

There's a reason we don't see three-legged animals in nature. :P
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

Three legged things (that I've seen - again, HL2 Hunters) don't have vertebrates. We simply didn't go down that evolutionary path.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: P.U.R.E. 0.55

Post by AF »

Just because it isn't in nature atm doesn't mean it couldnt exist.

Anyway how do you explain starfish?

That suit with the big shield is impressive. Your churning out models like a car factory on a toilet!
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Re: P.U.R.E. 0.55

Post by Fanger »

AF wrote: Your churning out models like a car factory on a toilet!
Yeah!!.. wait wut???
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

Argh wrote:To get it to work, the rear legs must have joints that allow for rotation on the Y axis > 60 degrees (must be able to reach a 90-degree angle, without clipping), otherwise they won't work in a believable way, given their travel.
By the way, all the joints can turn up to 90 degrees
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

so this mod is moving forward?what im most interested in is if its gona be fun and balanced...I hope its not gonna be nanoblob spam in the face kinda gameplay.
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Fanger
Expand & Exterminate Developer
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Re: P.U.R.E. 0.55

Post by Fanger »

prolly wont like it Yan, the tanks that I saw appeared to be somewhat flat..
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Um, you can just download the last build, Gota, and see if you like Overmind, they're pretty much like Arm and Core from OTA, and work OK with AIs. Resistance will be a lot different, I'm using LUA to do a lot of new stuff, but Overmind is completely familiar gameplay.

And yeah, they're flat tanks :mrgreen:
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Fanger
Expand & Exterminate Developer
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Re: P.U.R.E. 0.55

Post by Fanger »

Argh unless you went with sherman as your flatest profile for tank.. yan would be annoyed..
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Forboding Angel
Evolution RTS Developer
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Re: P.U.R.E. 0.55

Post by Forboding Angel »

Fanger wrote:
AF wrote: Your churning out models like a car factory on a toilet!
Yeah!!.. wait wut???

lolwut?
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Neddie
Community Lead
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Re: P.U.R.E. 0.55

Post by Neddie »

I know you're ticked with Gota/Yan Fang, but it isn't worth the derailment. He has his preference, you have your vision, you win - just keep modeling - but not in Atlantic City, those photos always get out.

Argh, where do I get the most recent beta? I've been dealing with some health issues, but the voices are still on the table.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

First post of the thread, of course. I host it, so it's always available.
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