BAR repo moving + content license - Page 3

BAR repo moving + content license

Classic game design, maintained to please you...

Moderator: Content Developer

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 28 Dec 2014, 14:45

*bump* :-)
0 x

User avatar
Beherith
Moderator
Posts: 4933
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith » 28 Dec 2014, 15:30

Great, working now, thanks for your patience. If this ever happens again, feel free to text me at + (thirty six) 705320001
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: BAR repo moving + content license

Post by smoth » 28 Dec 2014, 18:35

Or just to ask what he is wearing... Mmmm
0 x

User avatar
Jazcash
Posts: 5301
Joined: 08 Dec 2007, 17:39

Re: BAR repo moving + content license

Post by Jazcash » 30 Dec 2014, 13:07

What's the current situation with BAR now? Just logged on to the lobby to see if anybody was playing it and there's not even any autohosts for it on the current engine version :(
0 x

User avatar
Silentwings
Moderator
Posts: 3577
Joined: 25 Oct 2008, 00:23

Re: BAR repo moving + content license

Post by Silentwings » 30 Dec 2014, 13:32

It ticks along, when we have time :mrgreen:

There is [ACE]Ticot, which runs Spring 98.0, as the main testing host. Current testing versions of BAR are fully fit for 98.0.

The models are (basically) all there, although I expect some of them will still be tweaked. The ingame UI is partially complete, but it is quite useable. Chickens is fully functional (enable the modoption, etc etc) and either that or 1v1s is the best way to test BAR atm. The singleplayer stuff is not available for testing (but the missions are in the repo and you can see them inside the mission editor as we used too).
0 x

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 05 Jan 2015, 20:03

*bump*

oO offline again. why is it so unstable?
0 x

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 04 May 2015, 00:36

Code: Select all

$ svn commit
svn: E000028: Can't flush file '/projects/svn/balatest/db/tempfile.10.tmp': No space left on device
(thats a message from server)

:-(
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14571
Joined: 17 Nov 2005, 02:43

Re: BAR repo moving + content license

Post by Forboding Angel » 04 May 2015, 01:57

Why not just put it on github? Each user gets a private repo to use if it must be kept private.
0 x

gajop
Moderator
Posts: 3021
Joined: 05 Aug 2009, 20:42

Re: BAR repo moving + content license

Post by gajop » 04 May 2015, 08:50

I think the current devs prefer svn to git(hub).
0 x

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 02 Aug 2015, 23:58

$ wget http://imolarpg.dyndns.org/
--2015-08-02 23:59:11-- http://imolarpg.dyndns.org/
Resolving imolarpg.dyndns.org (imolarpg.dyndns.org)... 195.38.126.32
Connecting to imolarpg.dyndns.org (imolarpg.dyndns.org)|195.38.126.32|:80... failed: Connection refused.
services seems to be disabled / dns entry wrong?
0 x

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BAR repo moving + content license

Post by jamerlan » 03 Aug 2015, 01:28

Server is on maintainse tonight
0 x

raaar
Metal Factions Developer
Posts: 805
Joined: 20 Feb 2010, 12:17

Re: BAR repo moving + content license

Post by raaar » 03 Aug 2015, 01:44

jamerlan wrote:Server is on maintainse tonight
Mayonnaise?
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10200
Joined: 24 Jan 2006, 21:12

Re: BAR repo moving + content license

Post by PicassoCT » 03 Aug 2015, 10:16

Its maim thaines.. its when everybody grabs a stick and maims the old thain. After that a new one is voted into office.

Poor Beherith- he had so much to live for.. but now he is pulp friction..
0 x

User avatar
Beherith
Moderator
Posts: 4933
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith » 03 Aug 2015, 10:23

Thanks guys, scheduled maintainence. All should be well now.
0 x

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 18 Aug 2015, 07:15

server isn't reachable again for >10 hours? :-|
0 x

User avatar
Silentwings
Moderator
Posts: 3577
Joined: 25 Oct 2008, 00:23

Re: BAR repo moving + content license

Post by Silentwings » 18 Aug 2015, 10:30

Moved github discussion to viewtopic.php?f=44&t=33510
0 x

User avatar
Beherith
Moderator
Posts: 4933
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith » 18 Aug 2015, 11:47

Sorry about the server, it will be down tomorrow as im away on vacation, and ill have a friend try to reboot it tomorrow.
0 x

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 18 Aug 2015, 11:53

does it crash regulary (i'm only reporting here, when its offline for several hours)?

if so, maybe memory is broken / test https://github.com/google/rowhammer-test

else it could be capacitors/ disk / power supply.
0 x

abma
Spring Developer
Posts: 3540
Joined: 01 Jun 2009, 00:08

Re: BAR repo moving + content license

Post by abma » 19 Aug 2015, 17:14

ill have a friend try to reboot it tomorrow.
thanks to your friend, it seems to work again!
0 x

User avatar
Beherith
Moderator
Posts: 4933
Joined: 26 Oct 2007, 16:21

Re: BAR repo moving + content license

Post by Beherith » 24 Aug 2015, 12:36

Nah, we had a major storm hit us and were without power for two days, even my fishies were quite upset by it (#nofilter).
The server uptime is something i would call 'reasonable' : http://imolarpg.dyndns.org/munin/locald ... ptime.html
0 x

Locked

Return to “Balanced Annihilation”