dansan wrote:Assuming the work is non-trivial
Fixing bugs, maintaining the game (like converting fbi to lua, make game work with new engine versions) or creating new content, that would non-trivial.
But most BA spinoffs are not non-trivial. It is as simple as thinking
"hm, I twice died to flash. nerf flash." *open file, edit health=-50%*
Then make a thread about how in your *A-variante "now every unit fills a niche and everything has a use and T2 is really strong but T1 remains viable the whole game."
Yes, balancing a game is not trivial but does anybody take these phrases serious? They have been sprayed around since years.
What is the idea behind mods such as
Rebalanced Annihilation?
The only balance related difference to normal BA is this:
-Screamer Range increaed [2400 to 3100], +1000hp added
-Mercury Range increased [2400 to 3100, +1000hp added
The rest of the changes are small bugfixes - why can they not be done in BA, why does this try to be a new game?