Remember...

Remember...

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Beherith
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Joined: 26 Oct 2007, 16:21

Remember...

Post by Beherith » 30 Sep 2011, 19:05

Remember when 5 flash was a deadly force?
When you could get away with just building gators all game and it worked?
When stumpy spam was generally considered to be a good strategy?
When raiders were a hard counter to both HLT and samsons?
When you could run circles around a golly with flash and weasels?
When you could do real feint maneuvers on CCR?

Refresh those skills.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Remember...

Post by MidKnight » 30 Sep 2011, 21:32

Wait a second -- you can't do any of that anymore?

:cry:
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Remember...

Post by Wombat » 01 Oct 2011, 10:52

u can...

well, dunno how about 2nd, havent seen llama playing in a while.

im confused, lolthread >>
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mephisto2
Posts: 19
Joined: 27 Sep 2011, 02:25

Re: Remember...

Post by mephisto2 » 01 Oct 2011, 12:22

Bring back the simpler balance of Older BA version but this time actually remove the other useless/unfun/redundant units?
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: Remember...

Post by BaNa » 01 Oct 2011, 17:35

Its not about stats balancing, its about unit handling. When you issue a move order to a moving flash nowdays, it slows down while turning. Didnt use to be the case.
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luckywaldo7
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Joined: 17 Sep 2008, 04:36

Re: Remember...

Post by luckywaldo7 » 01 Oct 2011, 21:17

BaNa wrote:Its not about stats balancing, its about unit handling. When you issue a move order to a moving flash nowdays, it slows down while turning. Didnt use to be the case.
Devs fixed it in spring master like 9 months ago, but seems that lots of other problems have been holding the release back. So we've been playing with the sucky unit behavior so long people have forgotten how it used to be better.
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Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Re: Remember...

Post by Nixa » 02 Oct 2011, 04:02

... remember when you could win 1v1's with 20 fighters...

wait no you probably don't you all have join dates after 2006 :(

But yeh I actually don't remember the pathing being better I guess it's been that long...
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jamerlan
Balanced Annihilation Developer
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Joined: 20 Oct 2009, 13:04

Re: Remember...

Post by jamerlan » 03 Oct 2011, 09:52

>>Refresh those skills.
Do you mean that these skills will be useful again? in next BA version?

offtopic: please revert napping of enemy units!
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sillynanny
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Joined: 20 Jun 2008, 14:26

Re: Remember...

Post by sillynanny » 03 Oct 2011, 13:25

luckywaldo7 wrote:
BaNa wrote:Its not about stats balancing, its about unit handling. When you issue a move order to a moving flash nowdays, it slows down while turning. Didnt use to be the case.
Devs fixed it in spring master like 9 months ago, but seems that lots of other problems have been holding the release back. So we've been playing with the sucky unit behavior so long people have forgotten how it used to be better.
A lot of old spring funtimes comes down to this change. Anyone knows when can we expect a release?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Remember...

Post by Neddie » 05 Oct 2011, 05:02

Nixa wrote:... remember when you could win 1v1's with 20 fighters...
I definitely remember.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Remember...

Post by AF » 05 Oct 2011, 11:04

Remember the blessed dictator?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Remember...

Post by Wombat » 05 Oct 2011, 12:53

AF wrote:Remember the blessed dictator?
is it the thread about rzbx again ?
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Remember...

Post by MidKnight » 06 Oct 2011, 07:17

Remember Command Engine?
(I don't. :()
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Remember...

Post by PicassoCT » 06 Oct 2011, 08:13

remember alzheimers
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: Remember...

Post by Sabutai » 07 Oct 2011, 10:58

remember nano ranges being half your screen?
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: Remember...

Post by ginekolog » 07 Oct 2011, 12:47

I remember...

it was 1997, i had 3 hours long game in OTA, map 2 contintets (big sea in middle, small contintets at both sides), LAN game vs friend. I won, was exausthed, but WHAT a GAME :)

Then it was 2006, game of XTA on CPIA. I had 60 krogs .. yet they barely killed opponent :D

TA was my all time favourite RTS in 1997 and is still now in 2011. Must be some kind of record :mrgreen:
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: Remember...

Post by BaNa » 07 Oct 2011, 12:55

ginekolog wrote:I remember...

it was 1997, i had 3 hours long game in OTA, map 2 contintets (big sea in middle, small contintets at both sides), LAN game vs friend. I won, was exausthed, but WHAT a GAME :)

Then it was 2006, game of XTA on CPIA. I had 60 krogs .. yet they barely killed opponent :D

TA was my all time favourite RTS in 1997 and is still now in 2011. Must be some kind of record :mrgreen:
I used to go over to behs house and play ota v him there cause they had lan before us mortals. He would lie all the time about what he had then hammer me with fusion eco :D.
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Remember...

Post by smoth » 07 Oct 2011, 16:58

Ta when it came out most of the time I played on small maps because my pc was already 2 years old. When I got to college I had upgraded my rams so I could do bigger maps.

TA scaled really well and over time we were able to play larger and larger maps at lans.

I suspect that as long as spring still runs, we may have a future like that for all spring games.
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bibim
Lobby Developer
Posts: 901
Joined: 06 Dec 2007, 11:12

Re: Remember...

Post by bibim » 08 Nov 2011, 21:17

Beherith wrote:Remember when 5 flash was a deadly force?
When you could get away with just building gators all game and it worked?
When stumpy spam was generally considered to be a good strategy?
When raiders were a hard counter to both HLT and samsons?
When you could run circles around a golly with flash and weasels?
When you could do real feint maneuvers on CCR?

Refresh those skills.
I have the feeling it's even worse with engine 83.0. Flashes now stop to turn very very often. It's no longer the raid unit it used to be...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Remember...

Post by PicassoCT » 08 Nov 2011, 21:33

BAaaaw youre no longer the game i married..
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