Apologies for all the updates but I could not leave a game crashing feature live in BA

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im newb, but, what if u could update mutators, not whole game all the time ?TheFatController wrote: Apologies for all the updates
Stop DSD teching?Tronic wrote:Fark really needs to be able to build nanos. Even if it could, it would still be a lot crappier than Freaker, but at least I wouldn't need to tech down back to L1 conbot whenever I need more nanos and I only have L2 kbots.
Different compression ratio or different software version.Nixa wrote:Btw TFC why is it when I compress 7.18 it's 700 odd kb smallerAny reason you use less compression?
Build Consuls, which are the Arm combat eng. Yes, they're in the Veh lab. Guess what Core doesn't have in their vehicle lab?Tronic wrote:Fark really needs to be able to build nanos. Even if it could, it would still be a lot crappier than Freaker, but at least I wouldn't need to tech down back to L1 conbot whenever I need more nanos and I only have L2 kbots.
cheap mobile builder good for assisting and building t1 eco, especially for expansionTronic wrote:Why not remove Farks altogether then? Not a very useful unit as it is now. Costs twice as much as L1 conbot and the only remotely useful thing it builds is L1 mex. Fark's worker time is barely better than L1 con's.
Why? T2 Core Veh Cons have got uber build power, buildlists, toughness and stuffs compared to a Consul. They just cost a lil more that's allH2O wrote: And let me say it again: Core really needs T2 veh engineer imo.
Fark is not supposed to be parallel to the freaker, fark is just a little assist kbot. Consul is freaker parallel and it has similar build power and build options. Core has t2 combat kbot con, and arm has t2 combot vehicle con.H2O wrote:Farks need to have some more build power. In this way it will be more balanced if compared with the freaker. Freaker is slower, tougher and have a better build list, Fark is faster, weaker, but would have better build power to balance its awful build list.
And let me say it again: Core really needs T2 veh engineer imo.
Pxtl agrees with me, lets make a lobby :D and put some pressure in order to have core t2 veh engineer :d
And commandos are op as they are now.