Jaewoo wrote:3: The guardian is still underpowered, it used to be the most heavily armored land unit in OTA, pre-CC. Now you're considered a noob if you build it in most situations. I think the range and damage should be increased. It costs almost as much as going to t2, but it's as weak as a single t2 tank. I think its purpose should be something like a level 1 bertha/medium range artillery/ship defense with heavy armor like it was originally.
No, no, no. The problem with making defensive units stronger is that it encourages porcing (building defensive structures, comes from "Porcupine"). Porcing is bad. Porcing leads to games where everyone spams stuff that doesn't move (HLTs, Guardians, etc, etc) and stand around watching their stuff shoot. If you enjoy that, go find a tower defense game somewhere. People already build enough Guardians as it is, can you imagine if it was actually a GOOD unit?
Secondly, the role of the Guardian has changed. It's no longer a defensive structure (as it's name suggests) but an offensive one. Don't build it to hold ground; build it to tear down your enemies' defenses. And once those defenses are down, reclaim that Guardian.
Simply put, rarely are static units going to get any sort of buff in BA. Doing so makes the game more porcy and discourages fun, dynamic gameplay.
I understand your point, but I have to disagree, there are still plenty of good defensive towers such as the pit bull and bertha. But t1 just doesn't have medium artillery anymore.
Because there is no artillery, and t1 units are so much better than t1 towers, everyone just spams t1 units. mobile units are important, but they shouldn't be everything for level 1.
I think the guardian makes the game more interesting and balanced, a stronger guardian means you can shell bases before t2, defend before units arrive in your base, and allows for a stronger navy (as it's the counter unit to t1 naval shelling).
If people porc they porc with t2 I don't think having a guardian would cause everyone to porc (because people still want to win), it might make people more creative besides spamming flashes though. t1 needs its immobile artillery piece back it won't ruin the game.
Also, if you're t1 and spend all that metal on a guardian that barely out ranges a HLT on low trajectory, and can't even kill one that is being repaired, then it's more likely your enemy will end up reclaiming your guardian for you. It's pretty pathetic..I've only seen that work once, in very special circumstances.
I just remembered another thing, there is no reason the crasher should not be able to target ground units as the slasher is able to. In my opinion the missile towers should also be able to attack ground.
Also, the anti nuke for arm is built in the adv. kbot lab, while the anti nuke for core is in the adv. vehicle plant, doesn't make sense - they are both vehicles.