Changelog wrote:6.83 --> 6.84
- Exploit Fix: AA Kbots (and many other AA units that used 'BOGUS_MISSILE' for targeting) can no longer manually attack ground.
- Added Trademark's wreckage renames (eg. wrecks will now be called 'Vehicle Plant Wreckage' rather than 'Wreckage').
- Cleaned up the feature file of bad object references so spring doesn't crash when you perform certain operations on FeatureDefs from lua.
- Added my Ally Resourcebars Widget (disabled by default).
NOIZE is lacking free time over the coming weeks so has given me permission to release this, this version was completed around a month ago (aside from a few polishing touches) so don't feel that the recent feedback in the last thread (re: Kbots etc.) has been ignored yet.Changelog wrote: 6.81 --> 6.83
- Missile Delay Gadget now works based on % max weapon reload (in 10% steps).
- Fixed No Owner Mode displaying messages for teams that died naturally.
- Added No metal extraction mod option (to allow you to play greenfields on any map without disabling mex's).
- Added some new reclaim GFX for wrecks.
- Added Google Frog's prevent lab hax gadget (stops unattackable enemy units getting inside your labs).
- Stability tweak to Mex Upgrader gadget to fix a random crash that ruined a game I was in (please report stuff like this with infolog.txt).
- Pointtracker widget modified to only show the arrows on the screen edge and minimap markers (if you like the old functionality download the original widget).
- Center n' Select widget simplified, now also marks your startpoint for you before gamestart on Random/Fixed modes and removes your startpoint at gamestart.
- Start Point Remover widget removed.
- Added missing mex select sound.
- Added Collidefriendly=0 and Avoidfriendly=0 to Nukes and Antinukes to fix failure to fire sometimes.
- Screamer/Mercury removed from ANTIBOMBER armourclass, HP raised 25%.
- Chainsaw/Eradicator Missile Delay option added.
- Chainsaw/Eradicator Bomb Resistance, AOE, Range, Acceleration and Edgeeffectiveness all slightly improved.
- Arm Eradicator damage and reload time descreased (raised ROF, same DPS).
- Defender/Pulverizer flighttime decreased slightly (1.7->1.5).
- Core Shadow build costs adjusted (buildtime (9942->7220), metal (131->154), energy (5691->4837)).
- Arm Thunder build costs adjusted (buildtime (9517->6825), metal (130->153), energy (4496->4271)).
- Core Shadow HP raised very slightly (600->615).
- Core Bladewing nochasecategory and badtargetcategory set to Commanders (since they can't paralyze them).
- Arm Beaver & Core Muskrat velocity & turnrate decreased, energycost and buildtime increased.
- Zipper overall build costs increased a bit (buildtime (3168->3960), energy (3506->4382), metal (161->177)).
- Pyro weapon velocity increased (175->265).
- Arm and Core Shield transparency increased.