Zero-K Screenshot

Zero-K Screenshot

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Jazcash
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Joined: 08 Dec 2007, 17:39

Zero-K Screenshot

Post by Jazcash » 27 Feb 2011, 23:21

Just something I made when I was bored. Use it for media page, loadscreen or whatever anybody wants to do with it.

I'll upload the original below in case people scream "Shooooped noob give original pl0x" or w/e those people do these days.
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Jazcash
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Re: Zero-K Screenshot

Post by Jazcash » 27 Feb 2011, 23:23

Original.
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Licho
Zero-K Developer
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Re: Zero-K Screenshot

Post by Licho » 27 Feb 2011, 23:42

Thanks,I recommend using latest ZK (it appears to be something old with old nano) and pressing F5 to hide gui and cranking up visual details - this picture is missing ground decals for example (AO plates)

Might be very old version or poor details.
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Jazcash
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Re: Zero-K Screenshot

Post by Jazcash » 27 Feb 2011, 23:49

Licho wrote:Thanks,I recommend using latest ZK (it appears to be something old with old nano) and pressing F5 to hide gui and cranking up visual details - this picture is missing ground decals for example (AO plates)

Might be very old version or poor details.
Yeh, it was taken in the initial ZK phase, so it's probably a few months old. Also, that was max gfx settings when I took it so ground decals or w/e must've been a recent addition right? Unless it was something to do with Lups being disabled.
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luckywaldo7
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Re: Zero-K Screenshot

Post by luckywaldo7 » 28 Feb 2011, 00:05

Feel free to make new loadscreens if you are feeling artsy, the guy who made the current ones is a noob. They are just alright.
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luckywaldo7
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Re: Zero-K Screenshot

Post by luckywaldo7 » 28 Feb 2011, 01:19

On second thought, maybe don't bother. I think I recall one of the engine devs mentioning improved loading screen features in the future, like showing the minimap and teams while loading, so thats why I didn't put too much time into them.
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Jazcash
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Re: Zero-K Screenshot

Post by Jazcash » 28 Feb 2011, 12:29

Well, it's also changing so rapidly and extensively, that any loadscreens would be quickly irrelevant and outdated with models that are no longer in the game and other visual modifications.
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very_bad_soldier
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Re: Zero-K Screenshot

Post by very_bad_soldier » 28 Feb 2011, 13:41

I dont see why loadsceens HAVE to be made from ingame screenshots. Use a cool space scene or ZK-logo or whatever. Be creative!
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Jazcash
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Re: Zero-K Screenshot

Post by Jazcash » 28 Feb 2011, 14:09

very_bad_soldier wrote:I dont see why loadsceens HAVE to be made from ingame screenshots. Use a cool space scene or ZK-logo or whatever. Be creative!
Yeh, I've got loads of creative ideas for loadscreens, logos don't work imo though. Example is KP, gets a bit boring to look at a distorted, blown up logo every time. Machio's loadscreens were the best loadscreens ever, shame they had to go :[ If I consider making more in the future, I'll try and come up with some new ideas.
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Licho
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Re: Zero-K Screenshot

Post by Licho » 28 Feb 2011, 18:30

Dont expect custom lua loading progress yet.
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