IceUI
Moderator: Moderators
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: IceUI
That's pretty much how I imagine you all the time. It sounds badass, like Burt Reynolds in White Lightning.
Man I had a really bad ass po boy the other day and I can't remember where so I can go get another one.
Man I had a really bad ass po boy the other day and I can't remember where so I can go get another one.
Re: IceUI
I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars.
My stuff is at http://github.com/ecraven/ice-ui
I'm open for suggestions of further additions and fixes.
My stuff is at http://github.com/ecraven/ice-ui
I'm open for suggestions of further additions and fixes.
Re: IceUI
Would be nice if you could fix the minimap for certain ATI cards/drivers or w/e. I've had to comment out a few IceUI minimap lines because otherwise my screen turns green every time nano blobs are shown. Same happens with RedUI and certain other GUI's with minimap components. Something to do with ATI.
Re: IceUI
ecraven wrote:I hope this is OK with you MelTraX, I've uploaded my patches to IceUI to git-hub. I've fixed a few minor bugs, and added support for BA 7.5 energy conversion (right click on the energy bar sets a second indicator), and wind strength and wind energy bars.
My stuff is at http://github.com/ecraven/ice-ui
I'm open for suggestions of further additions and fixes.
hi ecraven.
is your versions only for BA mod?
i tried it but i got this error:
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: IceUI
Same!Jazcash wrote:We will never surrender to the wretched clutches of RedUI and Chili!MelTraX wrote:It's nice to see anyone still uses IceUI.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: IceUI
It might be inspiring if you guys had the foggiest idea what you were talking about