ParalyzeHeal
Moderator: Moderators
ParalyzeHeal
UnitDef float. How much ParalyzeTime is healed every frame. Defaults to current formula.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: ParalyzeHeal
Sounds like a good idea. I'd also like to finally untie the paralyze status from a unit's left health. It currently works by comparing the paralyzing damage with the unit's health left. There should be an option switching this to just do a comparison of the max health. It's very odd that you can keep a unit paralyzed by just damaging it with non-paralyzing weapons...
Re: ParalyzeHeal
yep, good suggestion
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: ParalyzeHeal
+1[Krogoth86] wrote:I'd also like to finally untie the paralyze status from a unit's left health. It currently works by comparing the paralyzing damage with the unit's health left. There should be an option switching this to just do a comparison of the max health. It's very odd that you can keep a unit paralyzed by just damaging it with non-paralyzing weapons...