L shows the radar range all right. The dark blue/purple color by default. Just build a radar and look.
BTW, a while ago i made widget to change los colors.
Widget:
http://dmytry.pandromeda.com/tmp/lua_fo ... colors.lua
Add into cmdcolors.txt :
alwayscolor 0.2 0.2 0.2 1
loscolor 0.2 0.2 0.2 1
radarcolor 0.1 0.25 0.1 1
jamcolor 0.3 0.0 0.0 1
It depends on some stuff tho, for loading cmdcolors.txt . I'll update it sometime to use new way to store widget settings.
REVENGE wrote:Both of the above two suggestions sound great, although I have to question why jK's recommendation isn't the default way of doing things.
Think about it a little and you'll realize why none of above great sounding suggestions can even be the way of doing things, let alone default way.
LOS (line of sight)
is synced - it affects how units are automatically attacking (or not attacking) enemy units.
Consequently, any new LOS thing
must give identical results for all players. Suppose LOS was to be updated more often, suppose, even using extra cores. At the multi-player game, rate of LOS updates per real world second will be determined by player with worst CPU anyway, same as it is now.
Sync also totally rules out use of GPU for actual LOS computations. Things don't work identical on ATI and NVidia, and not even between different NVidia cards. Should be proof enough that presently synced stuff can not be done on GPU.
However, its true that GPU can be used to draw "fake" fog of war at much higher resolution and update rate, but which doesn't correspond to the synced LOS used for game simulation. I would never use it though. I'm not interested in seeing some fake LOS at all.
I don't think that many players want that either.