command to disable shield texture/colors? or better shields?

command to disable shield texture/colors? or better shields?

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

command to disable shield texture/colors? or better shields?

Post by TradeMark »

the shield transparent color becomes very annoying when i need to build many shields, is it possible to write, perhaps a lua widget to enable/disable shield colors?

Or could those shields be made so they wont overlap the other shields? (would also reduce triangles to be drawn = better) and it would also look much cooler... perhaps use some kind of metaballs when generating the shield models?
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Forboding Angel
Evolution RTS Developer
Posts: 14657
Joined: 17 Nov 2005, 02:43

Re: command to disable shield texture/colors? or better shields?

Post by Forboding Angel »

/headdesk

/headdesk

Maek read changelog

shield alpha. set to .2 or something
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

what?

i mean how to change those without modding the mod... as a player who gets annoyed in middle of game because he cant see anytihng under those shields... or just because the shields are ugly :wink:
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: command to disable shield texture/colors? or better shields?

Post by Peet »

Forboding Angel wrote:/headdesk

/headdesk

Maek read changelog

shield alpha. set to .2 or something
Before you beat your face into a juicy mess you might want to note the fact that that is a mod-side change and not something an end-user can do.
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Forboding Angel
Evolution RTS Developer
Posts: 14657
Joined: 17 Nov 2005, 02:43

Re: command to disable shield texture/colors? or better shields?

Post by Forboding Angel »

Then he should talk to the modmakers amiriteb (thats kinda what I was getting at in my original post)?

Besides, juicy mess is much more tasty than salty palm.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: command to disable shield texture/colors? or better shields?

Post by Hoi »

Forboding Angel wrote: /headdesk

/headdesk
two headdesks? wow he must've done something really, really stupid
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: command to disable shield texture/colors? or better shields?

Post by Warlord Zsinj »

Nah, just that forboding did the first headdesk wrong ;)
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Forboding Angel
Evolution RTS Developer
Posts: 14657
Joined: 17 Nov 2005, 02:43

Re: command to disable shield texture/colors? or better shields?

Post by Forboding Angel »

DOIN IT RONG!!!

:lol:
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: command to disable shield texture/colors? or better shields?

Post by Hoi »

Forboding Angel wrote:DOIN IT RONG!!!

:lol:
you need to practise
/gives fa a /headdesk
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Forboding Angel
Evolution RTS Developer
Posts: 14657
Joined: 17 Nov 2005, 02:43

Re: command to disable shield texture/colors? or better shields?

Post by Forboding Angel »

HEAD VS DESK
Round 1
FIGHT!!!

*SMACK!*


owwwww
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: command to disable shield texture/colors? or better shields?

Post by rattle »

TALKING LIKE AN IDIOT
ROUND 5
GO! >FACEPALM FACE PALM!1!!
the shield transparent color becomes very annoying when i need to build many shields, is it possible to write, perhaps a lua widget to enable/disable shield colors?
Look at trepans cloaking shield widget, should give you a rough idea what the OpenGL code would look like. CA also messed with shield effects, I think, so looking through their widgets would be a good idea too.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: command to disable shield texture/colors? or better shields?

Post by KaiserJ »

i like the look of the shields, but i agree that it does cause problems when you have to make many of them. beyond that, i'd like the option to disable the shield texture manually, because it seems to impact a lot of the performance of my computer, especially when multiple shields are on screen.
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by REVENGE »

IMO, the current faked sphere noise stuff should be made a separate option in settings.exe. It's hooked with one of the level of detail settings right now, IIRC.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by lurker »

Shadows. Amazing confusion there.
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by REVENGE »

lurker wrote:Shadows. Amazing confusion there.
Wait..what???
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by lurker »

The fancy moving sphere setting is... the shadows setting!
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by REVENGE »

lurker wrote:The fancy moving sphere setting is... the shadows setting!
...shit. XD
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: command to disable shield texture/colors? or better shields?

Post by jK »

lurker wrote:Shadows. Amazing confusion there.
No, I fixed it. It is now enabled for all who support it. That's also the reason for the particle atlas corruption when alt+tabbing -> the perlin noise is rendered via fbo in the particle atlas, but fbo textures can't be cached in the sysram, so if the opengl context get lost (-> alt+tabbing) then the gpu driver can't reload the texture from sysram (any normal texture is reloaded this way).
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by lurker »

fixed == can't be turned off at all? :roll: :P
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: command to disable shield texture/colors? or better shields?

Post by jK »

binding it to shadows wasn't better :p
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