Spring 91.0! Ladybug with 2 spots!

Spring 91.0! Ladybug with 2 spots!

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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Spring 91.0! Ladybug with 2 spots!

Post by jK »

Release Message
The Nineties! Break down the wall, surf the Internet with 56k, watch the Fresh Prince, ... Future we are back again :3

Kudos
Again, thanks everyone for your contributions!

Download links: Major changes:
  • fix Linux sync errors
  • fix QTPFS deadlocks
  • + all of 90.0
Full changelog here.
Last edited by jK on 12 Feb 2013, 11:13, edited 4 times in total.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Spring 91.0! Ladybug with 2 spots!

Post by SinbadEV »

I love Summer.
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PepeAmpere
Posts: 587
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

Thx for fast reaction to all contributors and I hope this will go live ASAP. Its quite a long time since all games were running one stable version :).
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 91.0! Ladybug with 2 spots!

Post by jamerlan »

Really fast! Great work!
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Beherith
Moderator
Posts: 4969
Joined: 26 Oct 2007, 16:21

Re: Spring 91.0! Ladybug with 2 spots!

Post by Beherith »

Yeah, its been amazing to see bugs reported fixed the next day! Insanely awesome work guys <3
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Spring 91.0! Ladybug with 2 spots!

Post by Silentwings »

Thanks for fixing so much stuff and also making new release with fixes :lol:
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Spring 91.0! Ladybug with 2 spots!

Post by koshi »

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se5a
Posts: 86
Joined: 25 Nov 2010, 20:47

Re: Spring 91.0! Ladybug with 2 spots!

Post by se5a »

will zk use 91?
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Spring 91.0! Ladybug with 2 spots!

Post by smoth »

se5a wrote:will zk use 91?
Ask in the zk subforum
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 91.0! Ladybug with 2 spots!

Post by Licho »

se5a wrote:will zk use 91?
Probably not, 91.0 bombers don't work properly...

They don't return to reload sometimes and instead jump on ground and they dont bomb sometimes.
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Silentwings
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Posts: 3660
Joined: 25 Oct 2008, 00:23

Re: Spring 91.0! Ladybug with 2 spots!

Post by Silentwings »

Just to say that roughly the same issuse with bombers occur in BA, even with the relevant bits of lua disabled (although maybe I haven't absolutely everything that affects it). Will mantis later today.

Edit: Think this was the main issue: http://springrts.com/mantis/view.php?id=3264
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PepeAmpere
Posts: 587
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

When i was working on NOE AI in May, there was some engine bug crashing the game, which i located in situation:

Spring.GiveOrderToUnit + Attack + "attacking unit is bomber" + target unit was destroyed + (the order queue was empty OR the "the attack order on dead unit was second in queue") ... im not sure with the last one...

I was not able to reproduce it everytime (maybe in 10%), so i was not reporting it (yep and log is lost, too).
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PepeAmpere
Posts: 587
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

Licho wrote:
se5a wrote:will zk use 91?
Probably not, 91.0 bombers don't work properly...
All autohosts of ZK running on 91.0, is it solved then?
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Google_Frog
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Posts: 2448
Joined: 12 Oct 2007, 09:24

Re: Spring 91.0! Ladybug with 2 spots!

Post by Google_Frog »

No.
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luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: Spring 91.0! Ladybug with 2 spots!

Post by luckywaldo7 »

Where is the apparent disconnect between bug-testers and engine-deveopers?
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wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: Spring 91.0! Ladybug with 2 spots!

Post by wolas »

I hope all mods now will use same engine version...
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Google_Frog
Moderator
Posts: 2448
Joined: 12 Oct 2007, 09:24

Re: Spring 91.0! Ladybug with 2 spots!

Post by Google_Frog »

luckywaldo7 wrote:Where is the apparent disconnect between bug-testers and engine-deveopers?
It's due to the lack of multi engine support in other lobbies. We can't test this multiplayer or rare issue stuff.
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varikonniemi
Posts: 447
Joined: 03 Jul 2011, 11:54

Re: Spring 91.0! Ladybug with 2 spots!

Post by varikonniemi »

Trust me, if there was some organisation going on for testing, there would be much more of it.

I compiled the almost-latest git and did some testing and reported back to a thread that asked for testing. If someone had steered me to a test gathering i would have gladly joined, but it seems there is a wide split between the developers and the end users.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10323
Joined: 24 Jan 2006, 21:12

Re: Spring 91.0! Ladybug with 2 spots!

Post by PicassoCT »

Why not have some sort of reward.. devs only read and reply to your feature requests if you pay with the points of test!.. ;)
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varikonniemi
Posts: 447
Joined: 03 Jul 2011, 11:54

Re: Spring 91.0! Ladybug with 2 spots!

Post by varikonniemi »

Congratulations to zerver for his efforts in mt-spring, since this release i have been using it and had zero regressions or crashes compared to regular spring!

edit: forget that, i get semi-regular desyncs with mt-spring :(
Last edited by varikonniemi on 07 Sep 2012, 21:46, edited 1 time in total.
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