Spring 91.0! Ladybug with 2 spots!

Spring 91.0! Ladybug with 2 spots!

Discuss Spring news, such as fresh releases and press coverage, here.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Spring 91.0! Ladybug with 2 spots!

Post by jK »

Release Message
The Nineties! Break down the wall, surf the Internet with 56k, watch the Fresh Prince, ... Future we are back again :3

Kudos
Again, thanks everyone for your contributions!

Download links: Major changes:
  • fix Linux sync errors
  • fix QTPFS deadlocks
  • + all of 90.0
Full changelog here.
Last edited by jK on 12 Feb 2013, 11:13, edited 4 times in total.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Spring 91.0! Ladybug with 2 spots!

Post by SinbadEV »

I love Summer.
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

Thx for fast reaction to all contributors and I hope this will go live ASAP. Its quite a long time since all games were running one stable version :).
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 91.0! Ladybug with 2 spots!

Post by jamerlan »

Really fast! Great work!
User avatar
Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Spring 91.0! Ladybug with 2 spots!

Post by Beherith »

Yeah, its been amazing to see bugs reported fixed the next day! Insanely awesome work guys <3
User avatar
Silentwings
Moderator
Posts: 3686
Joined: 25 Oct 2008, 00:23

Re: Spring 91.0! Ladybug with 2 spots!

Post by Silentwings »

Thanks for fixing so much stuff and also making new release with fixes :lol:
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Spring 91.0! Ladybug with 2 spots!

Post by koshi »

se5a
Posts: 86
Joined: 25 Nov 2010, 20:47

Re: Spring 91.0! Ladybug with 2 spots!

Post by se5a »

will zk use 91?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 91.0! Ladybug with 2 spots!

Post by smoth »

se5a wrote:will zk use 91?
Ask in the zk subforum
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 91.0! Ladybug with 2 spots!

Post by Licho »

se5a wrote:will zk use 91?
Probably not, 91.0 bombers don't work properly...

They don't return to reload sometimes and instead jump on ground and they dont bomb sometimes.
User avatar
Silentwings
Moderator
Posts: 3686
Joined: 25 Oct 2008, 00:23

Re: Spring 91.0! Ladybug with 2 spots!

Post by Silentwings »

Just to say that roughly the same issuse with bombers occur in BA, even with the relevant bits of lua disabled (although maybe I haven't absolutely everything that affects it). Will mantis later today.

Edit: Think this was the main issue: http://springrts.com/mantis/view.php?id=3264
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

When i was working on NOE AI in May, there was some engine bug crashing the game, which i located in situation:

Spring.GiveOrderToUnit + Attack + "attacking unit is bomber" + target unit was destroyed + (the order queue was empty OR the "the attack order on dead unit was second in queue") ... im not sure with the last one...

I was not able to reproduce it everytime (maybe in 10%), so i was not reporting it (yep and log is lost, too).
User avatar
PepeAmpere
Posts: 589
Joined: 03 Jun 2010, 01:28

Re: Spring 91.0! Ladybug with 2 spots!

Post by PepeAmpere »

Licho wrote:
se5a wrote:will zk use 91?
Probably not, 91.0 bombers don't work properly...
All autohosts of ZK running on 91.0, is it solved then?
Google_Frog
Moderator
Posts: 2450
Joined: 12 Oct 2007, 09:24

Re: Spring 91.0! Ladybug with 2 spots!

Post by Google_Frog »

No.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Spring 91.0! Ladybug with 2 spots!

Post by luckywaldo7 »

Where is the apparent disconnect between bug-testers and engine-deveopers?
wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: Spring 91.0! Ladybug with 2 spots!

Post by wolas »

I hope all mods now will use same engine version...
Google_Frog
Moderator
Posts: 2450
Joined: 12 Oct 2007, 09:24

Re: Spring 91.0! Ladybug with 2 spots!

Post by Google_Frog »

luckywaldo7 wrote:Where is the apparent disconnect between bug-testers and engine-deveopers?
It's due to the lack of multi engine support in other lobbies. We can't test this multiplayer or rare issue stuff.
varikonniemi
Posts: 447
Joined: 03 Jul 2011, 11:54

Re: Spring 91.0! Ladybug with 2 spots!

Post by varikonniemi »

Trust me, if there was some organisation going on for testing, there would be much more of it.

I compiled the almost-latest git and did some testing and reported back to a thread that asked for testing. If someone had steered me to a test gathering i would have gladly joined, but it seems there is a wide split between the developers and the end users.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10367
Joined: 24 Jan 2006, 21:12

Re: Spring 91.0! Ladybug with 2 spots!

Post by PicassoCT »

Why not have some sort of reward.. devs only read and reply to your feature requests if you pay with the points of test!.. ;)
varikonniemi
Posts: 447
Joined: 03 Jul 2011, 11:54

Re: Spring 91.0! Ladybug with 2 spots!

Post by varikonniemi »

Congratulations to zerver for his efforts in mt-spring, since this release i have been using it and had zero regressions or crashes compared to regular spring!

edit: forget that, i get semi-regular desyncs with mt-spring :(
Last edited by varikonniemi on 07 Sep 2012, 21:46, edited 1 time in total.
Post Reply

Return to “News”

cron