Bah, I know that, maybe I was using sarcastic language. But ally-team is a stupid construction, it means nothing sensible (if you are a team then it's assumed you are also allied, how can you e.g. be a foe-team? It makes no sense).AF wrote:This is factually correct, not broken, your ally team != your team.
The reason this appears broken is because team sharing is rare these days, as such ally teams have been shortened to 'teams' and teams has been renamed to 'player'.
Go start a battle and have someone share the same ally and team numbers as you and watch as you both control the same units.
If you comshare then I consider that as a variant of sharing a player, not a team. I know that spring has different stance in internal functions, but there is no need to bring that crap out in the light.
Take the analogy of a football game: you have players and then you have teams. Even though there are some games where many people can control the same players (remember kick-off), it's doesnt make that player a team.
One possible concept to use could be alliance instead of ally-team.