Yet another update

Yet another update

Discuss Spring news, such as fresh releases and press coverage, here.
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SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Yet another update

Post by SJ »

Seems the lobby client in the last version had some bad bugs so there is an update for it on the download page. Just unzip the file into your spring directory. We will probably not create a whole new version for another week or so.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

The update was necessary, as there was a serious issue when launching game with spectators in it (it would crash in most cases). Some other bugs were fixed also. Here is the current changelog:


*** 0.12 (14x08x05) ***
* fixed away status not being updated to "normal" when participating in a battle (also "away" is not drawn anymore for players who are in-game)
* fixed one serious bug: when there were spectators in the battle, the lobby would crash for the host when he pressed START button
* added SHIFT+CTRL+H button to open host dialog directly from main screen
* game is launched by "OnMessage" event now, no longer directly from GUI
* added splitter to battle screen in player list, it can be resized now (so that all players can fit in the list)
* added support for commands: SERVERMSG, SERVERMSGBOX
* other minor changes

*** 0.11 (13x08x05) ***
* added SHIFT+CTRL+B shortcut to switch to battle screen and back
* when joining a channel the name of the channel is changed to lower-case so that players don't go into different channels by entering xta, #XTA or #Xta, for example (channel names are case-sensitive, as well as player names).
* removed EOL type option, from now I manually parse incoming data, so that I can detect any kind of EOL
* added HELP screen
* added away status
* fixed: when client connected to battle with map which he didn't have, it would not switch to "no map" picture
* client no longer sends join command if user clicked CANCEL when trying to enter passworded game
* client is no longer allowed to join battle if it is in progress
* fixed small issue when player joining a full battle as a spectator. Host did not update battle status to match the correct number of spectators (instead the player who just joined was seen as a normal player to outside players, and not as a spectator).
* when generating script.txt file, "hostip=" line is now "localhost" if you are hosting a battle. All other players assign your "outside" (internet) IP/address. I am not sure if that is to fix anything or even broke anything?
* added "/PART" command
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