Spring Mark - Page 4

Spring Mark

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: news

Post by TradeMark »

jj wrote:expect today a new lobby client with springmark data and autokick ;)
Autokick for people who are not in the top 10 ?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I wonder how high Tombom scores?
Drezil
Posts: 33
Joined: 08 Mar 2007, 13:32

Re: news

Post by Drezil »

neddiedrow wrote:
Foxomaniac wrote:
Peet wrote: FAIL
I would like to second that.
Thirded.
*signed*
since this obscure propriatery springmark is not available for linux :)
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: news

Post by BrainDamage »

Drezil wrote:
neddiedrow wrote:
Foxomaniac wrote: I would like to second that.
Thirded.
*signed*
since this obscure propriatery springmark is not available for linux :)
fifth here
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Re: news

Post by jj »

Brain Damage wrote:
Drezil wrote:
neddiedrow wrote: Thirded.
*signed*
since this obscure propriatery springmark is not available for linux :)
fifth here
LAG LOVERS!
tombom_proxy
Posts: 6
Joined: 08 Jul 2007, 15:17

Re: news

Post by tombom_proxy »

jj wrote: LAG LOVERS!
your games suck balls

just fyi
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

YOUR PROGRAM DOES'T RUN OR LINUX NOR MACOS X!

huge letters won't make you right!
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

rofl, still crashes on my XP box.
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

Brain Damage wrote:YOUR PROGRAM DOES'T RUN OR LINUX NOR MACOS X!

huge letters won't make you right!
have some patience, a mac and linux version are expected soon
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

Peet wrote:rofl, still crashes on my XP box.
whats the error then?
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

jj wrote:
Peet wrote:rofl, still crashes on my XP box.
whats the error then?
Peet wrote:Image

jj wrote:LAG LOVERS!
At some point this week when the parts for my new box arrive, I will have a computer that is considerably better than yours. Yet I still hold the opinion that springmark is made of BS and fail.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Yeah, those score are really dumb...
In fact, I really don't see how this mark could be useful.
I've got an 1.8ghz, but I often have lower cpu use than other, and they generally have between 3 and 4 ghz.

People wich have big computer often set the setting too high...

A better way would be to display the frame per second in game :
launch the game with a script and look how many frame is displayed.
(hum ... still with some hardware you can have low fps and don't disturb other player )
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Post by AF »

If satirik adds autokick to his client I hope he's prepared to suffer the consequences. This is exacly why people objected to spring mark in the first place and it is the worst route you could go down jj.

Your nuking your own project JJ.
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

AF, get a life.
before you also told ppl that it was stupid to improve the TASClient.
maybe you just cant handle changes and progress in this world...
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

AF is not the only one of that particular opinion.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Spring Mark integration into the client, especially with autokick functionality, is not a positive development. Therein is the problem.
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Post by AF »

jj wrote:AF, get a life.
before you also told ppl that it was stupid to improve the TASClient.
maybe you just cant handle changes and progress in this world...
I have been one of the many drivers of change in this community, I have invested thousand of hours over the last 3 years in spring development in some shape or form, and I have discussed and collaborated to bring about change, if I had never came here this site would be a very different place.

To insist that I or any of the other people who've worked for this community do not want change, is to show how little you understand about this community and how short you're stay here has been.


TASClient:

Tasclient was intended not to be the lobby system for spring, but rather to replace the existing lobby system, that small distinction has profound implications on its design.

Needs at the time dictated that the number 1 overwhelming desire for a new lobby system was stability, the requirement that it worked without crashing. For this reason on can see how tasclient had a utilitarian design.

And indeed it did the job, it did what was asked of it, and provided a better lobby system than previously. It wasnt amazing but it did the job and it didnt crash regularly. That was 2005.

Since then those of us who've been around have realized tasclient isnt the be all end all to the lobby problem. The lobby problem was never solved it was just made less obvious and misunderstood, for it was always a design issue. Jouninkomiko didnt really know what he was doing when he made the C# lobby, and GUI design wasnt at the forefront of betalords mind when he was writting tasclient. UI design was simply relegated as 'oh its just aesthetics'.

GUI design and basic user design principles are missing and its painfully obvious to new users, so much so its become a major negative aspect of the engine and drives away new users who cba learning it all. Is it any wonder that new lobbies out UI improvements? That as more lobby projects come and go the design shifts away fromt asclient more and more? tasclient is old now and has little room for real innovation save adding more buttons and checkboxes, more radio buttons, more scrollbars, more everything, mor little snippet features, more dialogs.

If that same effort put into makign tasclient forks had been put into other lobbies that're easier to compile (I can count the ppl who are able to compile tasclient on my hand) then we'd have a crossplatform lobby with 3x the featrues of tasclient and a far superior UI.
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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Post by jj »

i would say:

if you dont like it, dont use it.
autokick is just an option.
and it is turned off by default
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

JJ I like the idea of springmark as a way to avoid the problem of having a really slow player ruin a big game.
However, you need to improve it so that it takes RAM into account and gives more consistant scores.

The amount of hate springmark/jj gets on the forum and lobby is incredible.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Alright, you know what would be an acceptable program on the lines of Springmark?

Well, first, it would be in-house and in-client, presided over by the moderators with a legal agreement preventing distribution for purposes other than hosting troubleshooting
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