Why hosting games in Spring sucks - Page 4

Why hosting games in Spring sucks

Please use this forum to set up matches and discuss played games.

Moderators: Moderators, Moderators

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Tim-the-maniac wrote:Top players in BA are the top players of any mod lets be honest :)
I'm away for a few days, and people get to say this?
0 x

User avatar
[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Post by [XIII]Roxas »

That is perhaps one of the more disturbingly numbskulled statements I have heard.
0 x

User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

hosting in spring is very annoying and quite stressful sometimes I find :) Im not sure there's much we can do about though bar asking ppl to be more helpful :|

There's only 1 way to settle the xta vs Ba argument too, host an xta tournament and let anyone compete. I'm pretty sure the winner would be a BA ladder top 5 guy. But I could be wrong, It'd be close but Id love to see that :)
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Then try something less TA-ish like EE, KP or Gundam. XTA and *A still have a lot in common but seeing people try to play Gundam like "lol flashspam" makes it clear that the absense of single unit spam confuses many.
0 x

pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle »

BigSteve wrote:There's only 1 way to settle the xta vs Ba argument too, host an xta tournament and let anyone compete. I'm pretty sure the winner would be a BA ladder top 5 guy. But I could be wrong, It'd be close but Id love to see that :)
Any time anybody wants to 1v1 me, just gimme a pm, the rest of RoX would most likely be up for some clan games vs the BA guys too.

I'm trying my fourth reinstallation of xp on my desktop atm, so I may not be in the lobby for a while.
0 x

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

AF wrote:While the XTA Pros where learning the finer points of XTA, the AA Pros where relearning the latest releases from caydr every 3 or 4 weeks. This gave the best XTA players a years head start over the AA Pros.

Considering the AA pros then had to move to BA and learn the small differences and tactics for BA, I'd say the XTA Pros are far superior, simply because of the huge headstart.


E.G.

2 Groups of Jugglers. The Red ball jugglers and the blue ball jugglers.

For a year and a half they practice.

For the first year the shape size and consistency of the blue balls change wildly and randomly.

Who do you think has the superior ability to juggle the balls now? The red ball jugglers with the 1.5 years practice? Or the blue ball jugglers who've only had 6 months practising with a ball that doesnt transform its shape while in the air?



this is so wrong in so many levels i think you dont even know what your talking about --;;

we are talking about mods that are basically small mutations from OTA

Considering the AA pros then had to move to BA and learn the small differences and tactics for BA, I'd say the XTA Pros are far superior, simply because of the huge headstart.
ba never was a new mod, it merely repaired the "LOL WEZELS" version of aa, and then made some _SMALL_ adjustements. BA is and will always be balanced annihilation, a balanced_version_of_absolute_annihilation.


despite some major changes, like rezbots being on tier 1, the gameplay is still pretty much the same.

XTA too has always had its general playstyle, in the early days it had some drastic changes too but the gameplay was always the same in the core.
KDR_11k wrote: but seeing people try to play Gundam like "lol flashspam" makes it clear that the absense of single unit spam confuses many.
spam is the heart and soul of gundam gameplay O_o(correct me if im wrong ~_~)
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

You are wrong. Gundam gameplay is modeled on the combat of the Gundam universe, to whit...

Careful micromanagement of unique units, tactical use of mixed squads and use of constructed defensive hard points.

You CAN spam single unit groups, but you'll tend to lose against somebody who has decided to play. T61 is an aberrant unit which hasn't been balanced perfectly yet.
0 x

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

i just spam those fast jetpack mechs and the ones with bazookas as a mix :-(
0 x

User avatar
jackalope
Posts: 694
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Sleksa wrote:i just spam those fast jetpack mechs and the ones with bazookas as a mix :-(
i just start as zeon and comrush and win.
0 x

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

jackalope wrote:
Sleksa wrote:i just spam those fast jetpack mechs and the ones with bazookas as a mix :-(
i just start as zeon and comrush and win.

a comrush is fine too
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6113
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Commrush in S:44 is total win.
0 x

User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

you people should know better than to talk back to sleksa
0 x

el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Post by el_matarife »

I can't believe this thread derailed to a ranking debate then accusations of suck leveled at different mods. Did anyone actually READ the first page?
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Post by smoth »

jackalope wrote:
Sleksa wrote:i just spam those fast jetpack mechs and the ones with bazookas as a mix :-(
i just start as zeon and comrush and win.
comm rush only works on a noob.
0 x

User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Or anyone who didnt pick zeon :/
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Ishach wrote:Or anyone who didnt pick zeon :/
Hey, Anti-air turrets!
0 x

User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I played a match where from the start i only made aa turrets while jackalope moved toward me and he still won
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

You need to space them, and move your commander.
0 x

pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle »

core boosters
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

pintle wrote:core boosters
You must be recalling Deci's old rush with them.
0 x

Post Reply

Return to “Ingame Community”