genetic algorithem in a rts (old?)

genetic algorithem in a rts (old?)

Here is where ideas can be collected for the skirmish AI in development

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Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

genetic algorithem in a rts (old?)

Post by Targon »

http://www.nerogame.org/

Just found this game on another message board

Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!

NERO is an active research project run almost entirely by students. It uses the real-time NeuroEvolution of Augmenting Topologies (rtNEAT) algorithm created by Ken Stanley during his PhD work at UT Austin. The NERO project is a collaboration of the Department of Computer Sciences and the Digital Media Collaboratory at the University of Texas at Austin.


I'm not sure if you already know about this or if it's relevant at all, but I was wondering if it would be possible or pratical to do something like this with spring.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Judging by how badly those little guys play even after hours of training id guess it wouldnt!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

This was posted here someimelast year.

Only I dont see any mention of source code on that site.......
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

so it is old

i'll let it die then
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

I remember that game.....



.....yeah.
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