SOBot proof of concept release - Page 3

SOBot proof of concept release

Here is where ideas can be collected for the skirmish AI in development

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Post by AF » 07 Feb 2006, 15:45

NTAI 0.29e should be able to simulate the basic GAIA that wants to be elft alone if you deifne a buildtree but dont define any attack units. It'll chase untis that stray too near and it'll build attack untis fi you define ti but it wont use them fi you dont tell it they're atatck units. The same with scouting...
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Post by Argh » 08 Feb 2006, 00:42

Woot! Can't wait to try that out!
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