XTA Development discussion - Page 22

XTA Development discussion

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Better then v7?

Poll ended at 08 Nov 2006, 03:04

Yes
23
82%
No
5
18%
 
Total votes: 28

User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I wasnt. NO MORE GOLLY AIR TARGETING.
pyros shouldnt target air either, their totally ineffective.
the arm penetrator model freaks out when units get to close and just judders instead of targetting.
pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle »

/me pokes maelstrom
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

oh, and the unfold time of the const V needs to be halved. to be in line with that of the kbot.
User avatar
Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Why would the construction vehicle need to be in line with the construction kbot...?

And I think that Pyros can take down gunships, not sure about it though.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

its just that if you go V, your const units are bigger, slower, less cost effective. it seems yet another kick in the scrotum that they take 2 seconds unfolding. why is this needed? it just means they take an age to make dragon teeth because they have to unfold...unfoldd.. nano.. fold...folld...unfold...
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Peet
Malcontent
Posts: 4382
Joined: 27 Feb 2006, 22:04

Post by Peet »

XTA discussion can now take place here.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Locked at request of KnoXians.
Locked

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