Modder role call

Modder role call

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Modder role call

Post by Snipawolf »

IF you are making a mod, or helping in any way (Or maybe a freelance unit maker)

Do like so

Snipawolf - Forgotten Chronicles *Full Time

(Full Time means you do everything you can [Scripting, Modelling, and texturing])

Or Part time - Then put what you do (Scripting, modelling, or texturing..
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Is it role or roll? Those evil folk in the mapping forum I'm not allowed in have "roll". I think.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Role, as in what you do, So I am correct, heheh...

But, maybe I am using Role in place of Roll... I dunno, just put whatcha do (despite the fact we already know..)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Hi, I'm SpikedHelmet and I've been sober for 3 months...

...and I help make Spring: 1944. Full time. Mainly modelling, skinning, producing, some scripting.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hai my name is rattle and... oh wait this isn't alcoholics anonymous.

I'm currently working on Dune 2 Spring, full time*.
Modeling, scripting, texturing, effects, uh, actually everything except unit stats and balancing.
*depends on mood.

Will probably start work on a mod based on the Fallout universe in the future when the above project is done.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

And you don't have a topic for you mod because?

edit: I'll try to be done texturing in 30 mins...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

It is hosted elsewhere.

Hello, I'm Neddiedrow.

In theory I work part-time on a number of mods, few of which are hosted here. I've done some build-tree work for Epic Legions, some writing elsewhere, unit redundancy analysis, side icons, testing, theory, and I occasionally make AAI cfg for development versions of mods.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Guessmyname
Full-time except texture work

Mods that I work on:

Epic Legions
Combat Zone: Space
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Hello, I'm JCnossen and I'm porting Wing Commander 3 to Spring.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

And I thought he was incorporating the "3D" features Wing Commander 1 and 2 had... 8)

On a side note I'd like to see a WC mod.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I'm currently working on Lego Spring.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Working on S:44...

occasionally. Been very crap recently, sorry Spiked, Nemo. :(



Oh, and TACW. :lol:
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Nemo - S:44 - 'full time' if you can call it that - I do everything I can, but that's pretty much limited to balance, text monkeying in general (unit fbi, weapons, explosions, gamedata, ect, ect), and some scripting.

No worries floz. And hey, once S:44 is 'done', you'll have a text monkey for TACW (although hopefully at that point it would be S:CW :-) )
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

im working on aae full time doing everything exept modleing,textureing, and scripting
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

overkill wrote:im working on aae full time doing everything exept modleing,textureing, and scripting
Then what are you doing? Balancing? Counts as scripting :P
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

:oops: oops well i guess im scripting
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I'm currently doing modelling for an Unnamed mod. Which I'm not going to talk about till it's done.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

Currently in the research and team assembling stage of a mod. Lots of ideas, nothing scripted or modelled. The plan is to get a core army (7-8) units for each of the factions in-game, then see what new units/features people desire through beta testing.

It's unamed, and i have nothing to point you at other than a forum that went up yesterday and has 0 posts. Not much point in posting this i guess :) Suffice to say it is very high on my agenda atm, and you guys can expect me bugging you for answers on some stuff in the near future.
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Huuummmmmm!
Can someone help me to make the Logo textures of TLL as TGA?
Ive tried a lot of times, but my PS knowledge for that is near zero.
VonGratz :wink:
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Felix the Cat - models and such for Spring 1944.
Post Reply

Return to “Game Development”