Modder role call

Modder role call

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderators: Moderators, Moderators

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Modder role call

Post by Snipawolf »

IF you are making a mod, or helping in any way (Or maybe a freelance unit maker)

Do like so

Snipawolf - Forgotten Chronicles *Full Time

(Full Time means you do everything you can [Scripting, Modelling, and texturing])

Or Part time - Then put what you do (Scripting, modelling, or texturing..
0 x

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Is it role or roll? Those evil folk in the mapping forum I'm not allowed in have "roll". I think.
0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Role, as in what you do, So I am correct, heheh...

But, maybe I am using Role in place of Roll... I dunno, just put whatcha do (despite the fact we already know..)
0 x

SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Hi, I'm SpikedHelmet and I've been sober for 3 months...

...and I help make Spring: 1944. Full time. Mainly modelling, skinning, producing, some scripting.
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hai my name is rattle and... oh wait this isn't alcoholics anonymous.

I'm currently working on Dune 2 Spring, full time*.
Modeling, scripting, texturing, effects, uh, actually everything except unit stats and balancing.
*depends on mood.

Will probably start work on a mod based on the Fallout universe in the future when the above project is done.
0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

And you don't have a topic for you mod because?

edit: I'll try to be done texturing in 30 mins...
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

It is hosted elsewhere.

Hello, I'm Neddiedrow.

In theory I work part-time on a number of mods, few of which are hosted here. I've done some build-tree work for Epic Legions, some writing elsewhere, unit redundancy analysis, side icons, testing, theory, and I occasionally make AAI cfg for development versions of mods.
0 x

User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Guessmyname
Full-time except texture work

Mods that I work on:

Epic Legions
Combat Zone: Space
0 x

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Hello, I'm JCnossen and I'm porting Wing Commander 3 to Spring.
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

And I thought he was incorporating the "3D" features Wing Commander 1 and 2 had... 8)

On a side note I'd like to see a WC mod.
0 x

Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I'm currently working on Lego Spring.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6140
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Working on S:44...

occasionally. Been very crap recently, sorry Spiked, Nemo. :(



Oh, and TACW. :lol:
0 x

User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Nemo - S:44 - 'full time' if you can call it that - I do everything I can, but that's pretty much limited to balance, text monkeying in general (unit fbi, weapons, explosions, gamedata, ect, ect), and some scripting.

No worries floz. And hey, once S:44 is 'done', you'll have a text monkey for TACW (although hopefully at that point it would be S:CW :-) )
0 x

User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

im working on aae full time doing everything exept modleing,textureing, and scripting
0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

overkill wrote:im working on aae full time doing everything exept modleing,textureing, and scripting
Then what are you doing? Balancing? Counts as scripting :P
0 x

User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

:oops: oops well i guess im scripting
0 x

User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I'm currently doing modelling for an Unnamed mod. Which I'm not going to talk about till it's done.
0 x

pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle »

Currently in the research and team assembling stage of a mod. Lots of ideas, nothing scripted or modelled. The plan is to get a core army (7-8) units for each of the factions in-game, then see what new units/features people desire through beta testing.

It's unamed, and i have nothing to point you at other than a forum that went up yesterday and has 0 posts. Not much point in posting this i guess :) Suffice to say it is very high on my agenda atm, and you guys can expect me bugging you for answers on some stuff in the near future.
0 x

User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Huuummmmmm!
Can someone help me to make the Logo textures of TLL as TGA?
Ive tried a lot of times, but my PS knowledge for that is near zero.
VonGratz :wink:
0 x

User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Felix the Cat - models and such for Spring 1944.
0 x

Post Reply

Return to “Game Development”