Modder role call
Moderator: Moderators
Modder role call
IF you are making a mod, or helping in any way (Or maybe a freelance unit maker)
Do like so
Snipawolf - Forgotten Chronicles *Full Time
(Full Time means you do everything you can [Scripting, Modelling, and texturing])
Or Part time - Then put what you do (Scripting, modelling, or texturing..
Do like so
Snipawolf - Forgotten Chronicles *Full Time
(Full Time means you do everything you can [Scripting, Modelling, and texturing])
Or Part time - Then put what you do (Scripting, modelling, or texturing..
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Hai my name is rattle and... oh wait this isn't alcoholics anonymous.
I'm currently working on Dune 2 Spring, full time*.
Modeling, scripting, texturing, effects, uh, actually everything except unit stats and balancing.
*depends on mood.
Will probably start work on a mod based on the Fallout universe in the future when the above project is done.
I'm currently working on Dune 2 Spring, full time*.
Modeling, scripting, texturing, effects, uh, actually everything except unit stats and balancing.
*depends on mood.
Will probably start work on a mod based on the Fallout universe in the future when the above project is done.
It is hosted elsewhere.
Hello, I'm Neddiedrow.
In theory I work part-time on a number of mods, few of which are hosted here. I've done some build-tree work for Epic Legions, some writing elsewhere, unit redundancy analysis, side icons, testing, theory, and I occasionally make AAI cfg for development versions of mods.
Hello, I'm Neddiedrow.
In theory I work part-time on a number of mods, few of which are hosted here. I've done some build-tree work for Epic Legions, some writing elsewhere, unit redundancy analysis, side icons, testing, theory, and I occasionally make AAI cfg for development versions of mods.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Nemo - S:44 - 'full time' if you can call it that - I do everything I can, but that's pretty much limited to balance, text monkeying in general (unit fbi, weapons, explosions, gamedata, ect, ect), and some scripting.
No worries floz. And hey, once S:44 is 'done', you'll have a text monkey for TACW (although hopefully at that point it would be S:CW
)
No worries floz. And hey, once S:44 is 'done', you'll have a text monkey for TACW (although hopefully at that point it would be S:CW

- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Currently in the research and team assembling stage of a mod. Lots of ideas, nothing scripted or modelled. The plan is to get a core army (7-8) units for each of the factions in-game, then see what new units/features people desire through beta testing.
It's unamed, and i have nothing to point you at other than a forum that went up yesterday and has 0 posts. Not much point in posting this i guess :) Suffice to say it is very high on my agenda atm, and you guys can expect me bugging you for answers on some stuff in the near future.
It's unamed, and i have nothing to point you at other than a forum that went up yesterday and has 0 posts. Not much point in posting this i guess :) Suffice to say it is very high on my agenda atm, and you guys can expect me bugging you for answers on some stuff in the near future.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30