Do not end the game if player is alone (sandbox)

Do not end the game if player is alone (sandbox)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Do not end the game if player is alone (sandbox)

Post by knorke » 27 May 2013, 09:03

Most (all?) games end the match if the player is the only player alive.
This means if the player starts a game without opponents (other players or bots) the game ends right after it begun. Only one of spring's many noobtraps!

I think it would be more intuitive and useful if in such case the game never ends, allowing the player to play around like in a sandbox.
Easiest way is probally if whatever ends-the-game gadget disables itself if it detects that player is playing alone.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Do not end the game if player is alone (sandbox)

Post by SanadaUjiosan » 29 May 2013, 06:53

I like this idea (more for testing purposes), but I can see noobies maybe expecting an opponent and then getting confused by a lack thereof.

Then again that may be a lesser evil than auto-end.
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Jools
XTA Developer
Posts: 2804
Joined: 23 Feb 2009, 16:29

Re: Do not end the game if player is alone (sandbox)

Post by Jools » 29 May 2013, 13:48

Maybe ask the user:

"There is no enemy, do you want to play in sandbox mode?"

[YES] [NO] [I DON'T KNOW]

The last option brings up the question again in 1 minute
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zwzsg
Kernel Panic Co-Developer
Posts: 7015
Joined: 16 Nov 2004, 13:08

Re: Do not end the game if player is alone (sandbox)

Post by zwzsg » 29 May 2013, 17:29

Why not, but as a gadget please.
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hoijui
Former Engine Dev
Posts: 4342
Joined: 22 Sep 2007, 09:51

Re: Do not end the game if player is alone (sandbox)

Post by hoijui » 30 May 2013, 09:06

"Do you want to play with yourself?"

[YEAHHHHH] [HOW DISGUSTING, GOOD LORD, OF COURSE NOT] [SEARCH RANDOM PERSON, ALSO WILLING TO PLAY]
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Do not end the game if player is alone (sandbox)

Post by SinbadEV » 30 May 2013, 13:29

Crazy idea... mirror match... have an opponent spawned that mirrors your orders... due to terrain restrictions some of your actions won't be possible so the player has a nominal advantage over the mirror unless the map is perfectly symmetric.... if anyone complains about the "moronic" AI we all get to make fun of them.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Do not end the game if player is alone (sandbox)

Post by PicassoCT » 30 May 2013, 15:00

the idea on the mirrormatch working out assumes that all battles would end dertiministic.. but they dont..some shots will miss, some tanks live longer- and suddenly the opponent doesent command as much units as you, but still keeps attackin..

Also he would always retreat even if at advantage..
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Do not end the game if player is alone (sandbox)

Post by SinbadEV » 30 May 2013, 20:42

PicassoCT wrote:the idea on the mirrormatch working out assumes that all battles would end dertiministic.. but they dont..some shots will miss, some tanks live longer- and suddenly the opponent doesent command as much units as you, but still keeps attackin..

Also he would always retreat even if at advantage..
Yes... the replays would be hilarious!
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