In TA, there was a tag (I believe it was Cruise = 1) that would tell the nuke to go to its peak altitude, then travel in a horizontal line until it was almost directly over the target, and then it would come almost straight down on top of it.
The advantage of this was that you could hit things even behind high mountains or walls, since it would come from almost directly above the target.
Cruise doesn't seem to work in Spring, and so I'm wondering if there is another way to allow a nuke to hit things behind steep walls, beyond just giving it a very high weapontimer value, so it goes up really high before coming down at an angle.
To illustrate, with L being the Launching silo, and T being the target:
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Non-Cruise: |\ | \ | \ | \ | \ L T Cruise: ____________ | | | | | | | | | | L T
Suggestions or ideas?