Final Frontier Ressurection? - Page 2

Final Frontier Ressurection?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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What would you like to see in a new generation Final Frontier mod?

TA-styled gameplay is fine, just balance everything and make it shiny
7
13%
Add a new resource system (like THIS by KDR)
3
5%
Allow customizable weapons (like in Battletech or Zpock's mod)
6
11%
Allow experience based upgrades (like WarEvo)
4
7%
Add objective-based gameplay (capture the planet, king of the system, etc.)
0
No votes
Add one or more of the above
18
32%
Add one or more of the above AND keep TA-styled gameplay as well
11
20%
FF sucks balls. Die.
7
13%
 
Total votes: 56

User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Final Frontier Ressurection?

Post by Tribulexrenamed »

Call it TA:IS, TA IN SPASE

Or FTA, or FTAF, or TAFF
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Final Frontier Ressurection?

Post by Zoy64 »

hey, is 122 the newest version of FF? if it is, i found a mistake that caused it to crash and i fixed it.
you can download the corrected version here:
http://www.unknown-files.net/spring/fil ... ntier_122/

hope this helps
User avatar
REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Final Frontier Ressurection?

Post by REVENGE »

Zoy64 wrote:hey, is 122 the newest version of FF? if it is, i found a mistake that caused it to crash and i fixed it.
you can download the corrected version here:
http://www.unknown-files.net/spring/fil ... ntier_122/

hope this helps
No, this is not the newest version of FF. The SVN builds are, but we have more unreleased builds in the repo.
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Final Frontier Ressurection?

Post by Zoy64 »

can i help you guys with anything? Im good with balancing, fbis, and other unit related code
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Final Frontier Ressurection?

Post by clericvash »

Please bring the mod back to life, i miss it.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Final Frontier Ressurection?

Post by Zoy64 »

so do i :cry:
User avatar
REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Final Frontier Ressurection?

Post by REVENGE »

Besides tribulex, who actually wants to work on this?
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Final Frontier Ressurection?

Post by Super Mario »

REVENGE wrote:Besides tribulex, who actually wants to work on this?
I can take a shoot at the molding. ( I been messing with blender since I know how it works.)
Last edited by Super Mario on 07 Nov 2008, 17:23, edited 1 time in total.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Final Frontier Ressurection?

Post by Hoi »

I might help out.
User avatar
REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Final Frontier Ressurection?

Post by REVENGE »

Ok that's good and all...but I want to hear commitments, not just "maybe"s. We had commitments the last time around, but then people realized that things get "boring" mighty quick and the work started to stall, so you've gotta be patient and diligent if you plan on doing anything substantial.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Final Frontier Ressurection?

Post by smoth »

what ever happened to kovin?
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Final Frontier Ressurection?

Post by Tribulexrenamed »

Im patient and diligent, but I am a student...
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Final Frontier Ressurection?

Post by Zoy64 »

ill help, give me a job...(i have no experience in unit making...)
User avatar
REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Final Frontier Ressurection?

Post by REVENGE »

smoth wrote:what ever happened to kovin?
Not certain, he quit Spring for 6-10 months after working on FF for 3-5 months, then came back about 3 months ago, then went away again.
User avatar
REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Final Frontier Ressurection?

Post by REVENGE »

Tribulex wrote:Im patient and diligent, but I am a student...
Yeah, I share your "problem" basically...
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Final Frontier Ressurection?

Post by Super Mario »

Ok then I committed to the project by modding and mapmaking then.
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Final Frontier Ressurection?

Post by overkill »

This last month ive palyed quite a few games of FF, really was fun. First time i have played it in a long time. I am defiantly willing to help out on the texture/model/fx/balance sections of the mod. Id be willing to put off my othe rprojexts to help ff, and gain more experience.
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Final Frontier Ressurection?

Post by Tribulexrenamed »

Revenge we have a following <3
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REVENGE
Posts: 2381
Joined: 24 Aug 2006, 06:13

Re: Final Frontier Ressurection?

Post by REVENGE »

Tribulex wrote:Revenge we have a following <3
I would really like to see a respected modeler join. In fact, I would love it if Azaremoth came back, but I know that's not going to happen.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Final Frontier Ressurection?

Post by Hoi »

Ianmac, one of our team members before we faded, had started work for me on a multi-purpose space station. This was to be the command station, the center of your base. It was planned to be necessary for everything from unit production, to teching. Here's some preliminary model work he'd done, though he's disappeared now, so I don't know what's become of it. :cry:
I like FF, what about giving me that model (or if you don't have it, not really clear, a picture of it?) I'll try to finish it.

I do think that to let FF work all 3do's need to be replaced by or the stuff that cremuss did, or it should be redone, and better space maps are needed, also it needs to get interesting, something else than ta gameplay needs to be added.
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