Final Frontier Ressurection? - Page 2
Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
No, this is not the newest version of FF. The SVN builds are, but we have more unreleased builds in the repo.Zoy64 wrote:hey, is 122 the newest version of FF? if it is, i found a mistake that caused it to crash and i fixed it.
you can download the corrected version here:
http://www.unknown-files.net/spring/fil ... ntier_122/
hope this helps
Ok that's good and all...but I want to hear commitments, not just "maybe"s. We had commitments the last time around, but then people realized that things get "boring" mighty quick and the work started to stall, so you've gotta be patient and diligent if you plan on doing anything substantial.
This last month ive palyed quite a few games of FF, really was fun. First time i have played it in a long time. I am defiantly willing to help out on the texture/model/fx/balance sections of the mod. Id be willing to put off my othe rprojexts to help ff, and gain more experience.
I like FF, what about giving me that model (or if you don't have it, not really clear, a picture of it?) I'll try to finish it.Ianmac, one of our team members before we faded, had started work for me on a multi-purpose space station. This was to be the command station, the center of your base. It was planned to be necessary for everything from unit production, to teching. Here's some preliminary model work he'd done, though he's disappeared now, so I don't know what's become of it.
I do think that to let FF work all 3do's need to be replaced by or the stuff that cremuss did, or it should be redone, and better space maps are needed, also it needs to get interesting, something else than ta gameplay needs to be added.