<class type>; <what the class does>, <triggers which cause the unit to be assigned to the class>
- Metal extracter: pulls metal out of the ground; fbi tag "ExtractsMetal"
- Transport: Can transport units; "attach" & "drop" in unit script work, non-zero fbi tag "transportcapacity"
- Builder: makes buildings (and other units?); not zero "WorkerTime", true "Builder"
- Factory: makes units; not zero "WorkerTime", true "Builder", "PLANT" "TEDClass"
- Bomber: Flying unit which uses bomber logic; true "canfly", 1st weapon is a "AircraftBomb" or "TorpedoLauncher"
- Fighter: Flying unit which uses fighter logic; true "canfly"
- Ground unit: moves on sea or ground; true "canmove"
- Biulding: doesnt move, everything else.