TA:WD
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
There is no transparant textures in Spring I believe which is a shame.
Most TA units are bottomless since it's not seen in game, that's why the A-10 doesn't have a bottom since it never makes barrel roles in OTA.
I am definitly planning to add bottoms to the most demanding units, especially helicopters and other VTOL type aircraft like the Harrier.
I am currently waiting for Spring to support alpha-textures, esspecially for flares and such.
How do you intend the the camo schemes will be used in game?
Most TA units are bottomless since it's not seen in game, that's why the A-10 doesn't have a bottom since it never makes barrel roles in OTA.
I am definitly planning to add bottoms to the most demanding units, especially helicopters and other VTOL type aircraft like the Harrier.
I am currently waiting for Spring to support alpha-textures, esspecially for flares and such.
How do you intend the the camo schemes will be used in game?
i dont know..
1. camo is mapchoosen (would be the best...but i dont know if it works)
2. 3 versions of TAWD (so u could switch between the camostyles)
its not much work to do the different styles if the texture is once done
it takes maybe 10minutes to change the colorsettings for the textures
@bottoms.. kk im count on you
1. camo is mapchoosen (would be the best...but i dont know if it works)
2. 3 versions of TAWD (so u could switch between the camostyles)
its not much work to do the different styles if the texture is once done
it takes maybe 10minutes to change the colorsettings for the textures
@bottoms.. kk im count on you
... ?aTTacK wrote: i had a idea... maybe it is possible to texture the unit only with camoflage and add details with decals like in "hammer" ... the Halflife editor (i made a few maps with it...)
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
@napalm:
same problem as here: http://www.chryys.galacticgate.de/nKK/TAWD/texture.jpg
same problem as here: http://www.chryys.galacticgate.de/nKK/TAWD/texture.jpg
hello attack
what software do you use ? (the one that show the way the texture maldeformed ? ) It might useful for me and that not 3do builder isn it ? where to dl ?
that problem happened in ota aswell but the model ingame looks so small that no one will notice
Me (and probably gz too) planned to remodel most of stuff as WD model isnt entirely suitable for spring.... I think about adding every single wheel object (can be as simple as single textured box) to my tanks, but probably it wont spin (make it spinning iseasy but spinning stuff eat alot of bandwidth)
what software do you use ? (the one that show the way the texture maldeformed ? ) It might useful for me and that not 3do builder isn it ? where to dl ?
that problem happened in ota aswell but the model ingame looks so small that no one will notice
Me (and probably gz too) planned to remodel most of stuff as WD model isnt entirely suitable for spring.... I think about adding every single wheel object (can be as simple as single textured box) to my tanks, but probably it wont spin (make it spinning iseasy but spinning stuff eat alot of bandwidth)
this program
http://www.chryys.galacticgate.de/nKK/TAWD/texture.jpg
IS the normal 3do builder with a wireframe texture
for the textures i use ipe4 (ulead photo express.. but the new versions really SUCK .. they are for computer noobs...) and photoshop (i think u know where to dl^^)
would be nice if u remodel the units
i could do the textures... i will upload screens from my 3 retextured units later
[edit]
units: hmmwv, losat, avenger
screens:
http://www.chryys.galacticgate.de/nKK/TAWD/3green.jpg
http://www.chryys.galacticgate.de/nKK/TAWD/hmmwv.jpg
pics from the new textures for the MLRS will follow
http://www.chryys.galacticgate.de/nKK/TAWD/texture.jpg
IS the normal 3do builder with a wireframe texture
for the textures i use ipe4 (ulead photo express.. but the new versions really SUCK .. they are for computer noobs...) and photoshop (i think u know where to dl^^)
would be nice if u remodel the units
i could do the textures... i will upload screens from my 3 retextured units later
[edit]
units: hmmwv, losat, avenger
screens:
http://www.chryys.galacticgate.de/nKK/TAWD/3green.jpg
http://www.chryys.galacticgate.de/nKK/TAWD/hmmwv.jpg
pics from the new textures for the MLRS will follow
Last edited by aTTacK on 16 Jun 2005, 22:01, edited 1 time in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
WOWWW you outdone your self! that looks AWESOME!
Currently the M2HB machinegun on the HMMWV looks a bit huge because you could hardly make it out in OTA, so i'll resize that, i'll also add important details to the bottom of the unit, I will send you the updated models soon, I had some minor problems however with the back faces being visible, they overlap textures that are directly attached to the back of them, degrading visual appearences of flat faces like wings and such.
Currently the M2HB machinegun on the HMMWV looks a bit huge because you could hardly make it out in OTA, so i'll resize that, i'll also add important details to the bottom of the unit, I will send you the updated models soon, I had some minor problems however with the back faces being visible, they overlap textures that are directly attached to the back of them, degrading visual appearences of flat faces like wings and such.
i have got a problem with max/too big textures (u maybe know the error... i do NOT mean the one "blabla to big to fix in 2000x2000 something")
i dont know really the maximum.. but i had to convert them into 256colors again to avoid this error... but this isnt really noticeable imo (see screens.. that are 256color textures...)
first download my 3dos... than change it
can i post them public ? if not come online in icq and msg me and i will send them to you
i dont know really the maximum.. but i had to convert them into 256colors again to avoid this error... but this isnt really noticeable imo (see screens.. that are 256color textures...)
waah stop! i changed some little things on the units to fix some texturesGrOuNd_ZeRo wrote:WOWWW you outdone your self! that looks AWESOME!
Currently the M2HB machinegun on the HMMWV looks a bit huge because you could hardly make it out in OTA, so i'll resize that, i'll also add important details to the bottom of the unit, I will send you the updated models soon, I had some minor problems however with the back faces being visible, they overlap textures that are directly attached to the back of them, degrading visual appearences of flat faces like wings and such.
first download my 3dos... than change it
can i post them public ? if not come online in icq and msg me and i will send them to you
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Just wanted to point out that spinning stuff doesn't have any impact on bandwidth in Spring.Me (and probably gz too) planned to remodel most of stuff as WD model isnt entirely suitable for spring.... I think about adding every single wheel object (can be as simple as single textured box) to my tanks, but probably it wont spin (make it spinning iseasy but spinning stuff eat alot of bandwidth)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
here a many detailed pics from tanks:
http://tanxheaven.com/referencepictures.htm
i think i will use them for the textures... maybe GZ or maestro can use them too
im will post the m60-screens later today
[edit] @gz please rename the thread in "TA:WD"
http://tanxheaven.com/referencepictures.htm
i think i will use them for the textures... maybe GZ or maestro can use them too
im will post the m60-screens later today
[edit] @gz please rename the thread in "TA:WD"
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
@nukes t would destroy the gameplay of this mod imo
I´ve got anoying with this fucking error "to much/large textures" -_-
i reduced the most textures by the half of size (.. qualityloss) and converted ALL to 256colors.. but it doesnt work anyway -.-
the most textures are 96x96 or less in size (nearly like the ota textures...)
the biggest textures are 196 (only 1-2) and 128 in size... for example the windows of the hmmwv.. -.-
suggestions ?
__________
gn8 -_-
I´ve got anoying with this fucking error "to much/large textures" -_-
i reduced the most textures by the half of size (.. qualityloss) and converted ALL to 256colors.. but it doesnt work anyway -.-
the most textures are 96x96 or less in size (nearly like the ota textures...)
the biggest textures are 196 (only 1-2) and 128 in size... for example the windows of the hmmwv.. -.-
suggestions ?
__________
gn8 -_-
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
its ok with 256 colors imo.. a normal eye doesnt see the difference but the size HAS to be at least 196x196 in size to make quality text.
new m60 textures:
M60 fighting:
normal view:
http://www.chryys.galacticgate.de/nKK/TAWD/m60.jpg
new m60 textures:
M60 fighting:
normal view:
http://www.chryys.galacticgate.de/nKK/TAWD/m60.jpg