Generic CEG effects suitable for any project - Page 2

Generic CEG effects suitable for any project

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8611
XTA Developer
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Joined: 29 Dec 2014, 08:22

Re: Generic CEG effects suitable for any project

Post by 8611 »

I assume the fictional newbie is not a total idiot and able to recognize that files with 400 lines are more likely to contain advanced stuff than short files. Just sorting by filesize gives several simple, short examples.

Not sure what to think of your requirements: imo the first two points are obvious and the third is irrelavant.

A good set of example cegs should have the following requirements:
1) be correct
2) avoid the usual CEG problems: wrong tags, show how to avoid copypasted longcats
3) 1) *also* contain most primitive minimum examples
4) be bundled with explanations
5) cover a wide variety of things instead of the same thing 10 times.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Generic CEG effects suitable for any project

Post by Forboding Angel »

It's also worth noting that many of those effects were created using a lot of cut and paste and misunderstanding of how CEG actually works, as a result you get this complicated mess of effects wasting particles all over the place with no real visible effect. These are broken down into easy to understand sections.

I'll post more later, I'm in a hurry at the moment.
luckywaldo7
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Joined: 17 Sep 2008, 04:36

Re: Generic CEG effects suitable for any project

Post by luckywaldo7 »

8611 wrote:A good set of example cegs should have the following requirements:
1) be correct
2) avoid the usual CEG problems: wrong tags, show how to avoid copypasted longcats
3) 1) *also* contain most primitive minimum examples
4) be bundled with explanations
5) cover a wide variety of things instead of the same thing 10 times.
I agree that your requirements are generally better. Unfortunately nothing exists like that and my expectations that you will carry through are low.
Kloot
Spring Developer
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Joined: 08 Oct 2006, 16:58

Re: Generic CEG effects suitable for any project

Post by Kloot »

Forboding Angel wrote:...cause cegtag only spawns once every 32 frames...
I'm going to need a source for that claim, because it's false (I wrote the cegtag code).

Projectile CEG's spawn every simulation frame, meaning 30 times per second.
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Forboding Angel
Evolution RTS Developer
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Re: Generic CEG effects suitable for any project

Post by Forboding Angel »

I refuse to address obvioustroll.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Generic CEG effects suitable for any project

Post by Forboding Angel »

Kloot wrote:
Forboding Angel wrote:...cause cegtag only spawns once every 32 frames...
I'm going to need a source for that claim, because it's false (I wrote the cegtag code).

Projectile CEG's spawn every simulation frame, meaning 30 times per second.
Oops, I meant to say every 0.1 seconds. If you think it's actually being done 30 times a second, then you haven't done adequate testing. It is common to have to cover up the fact that cegtags don't spawn often enough, but whatever. This topic isn't even about cegtags, but by all means, lets derail it because you disagree and 8611 is a troll.
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Generic CEG effects suitable for any project

Post by qray »

Thanks for sharing! :-)
I just planned to look into how to do these effects and it's always helps me to have examples (and not only wiki)
... and the video really gets me eager to start using them :wink:

License is GPL and CC BY-SA 4, I guess?!?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Generic CEG effects suitable for any project

Post by smoth »

any of my sprites were PD fwiw.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Generic CEG effects suitable for any project

Post by Forboding Angel »

All my sprites are dowhateverthehellyouwantPL
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Generic CEG effects suitable for any project

Post by Silentwings »

There is a proper license for that ;) http://www.wtfpl.net/
8611
XTA Developer
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Joined: 29 Dec 2014, 08:22

Re: Generic CEG effects suitable for any project

Post by 8611 »

sorry about the confusing derail. the wiki has been updated now.
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Generic CEG effects suitable for any project

Post by Anarchid »

I would very much like these as a browsable database with gifs or at least still shots and descriptions.

Videos are a horrible way to convey structured data.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Generic CEG effects suitable for any project

Post by smoth »

making gifs is very time consuming unless you know of a fast video to gif converter.
hokomoko
Spring Developer
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Re: Generic CEG effects suitable for any project

Post by hokomoko »

http://www.cockos.com/licecap/

Best thing ever after true love and cough drops.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Generic CEG effects suitable for any project

Post by Forboding Angel »

Anarchid wrote:I would very much like these as a browsable database with gifs or at least still shots and descriptions.

Videos are a horrible way to convey structured data.
I agree, at the same time, you realize that there are TONS of these :-/ That's terribly time consuming, and the file size of the gifs collectively would be fairly large.

Unfortunately this site forces everyone to use mediawiki which is possibly the worst wiki software ever written when compared to the alternatives.

I don't suppose if I were to put it on the evo github wiki that some brave soul would be willing to port it over? Me and the wiki on this site and images really don't get along very well :-/
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Generic CEG effects suitable for any project

Post by Anarchid »

I think i could throw together a configurable png generator for those by reusing jK's icongen.

Breath-holding, as ever, unadvised
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Generic CEG effects suitable for any project

Post by PicassoCT »

Anarchid wrote:I think i could throw together a configurable png generator for those by reusing jK's icongen.

Breath-holding, as ever, unadvised
Shorter messages please- almost blanked out there..
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