Spent a lot of time yesterday with a bunch of false starts to create a basic height map that still needs a lot of cleaning. but is a start.
Questions and crit welcome.
here are a few images for your perusal.
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Wow that looks awesomePicassoCT wrote:tweak, tweak..
This.Beherith wrote:Nice stuff, apply liberal amounts of polish :)
I've noticed the terrain popping in and out of lod for no reason. I'm planning on reducing most of the spires scale to only whats necessary for gameplay cause it also wreaks havoc with camera control too.Forboding Angel wrote:This.Beherith wrote:Nice stuff, apply liberal amounts of polish :)
The problem with charlie is that is has all those spikey spires which spring doesn't play real nicely with (I mean they work, but the geometry looks all fucked up 90% of the time).
that's one of the weird things. over 300 it just gets worse and worse. as if other is a near range as well as a far range and scales both..Beherith wrote:Increase viewradius in spring if it pops too much. ROAM is efficient even at high detail levels.