Kbot-map Competition - Page 3

Kbot-map Competition

Discuss maps & map creation - from concept to execution to the ever elusive release.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

it might be cool to add a few more slim ramps up the hills (but not in perfect, convient locations) so vehicles are a little for viable (ideally vehicles are possible on these maps, just not nearly as suited; it'd be cool if they are compatable with EE (tanks vs all terrain walkers), s44+SWIW (all terrain infantry, flat areas for tanks)

also, can I suggest upping the lighting on that boy, as gloomy/dull lighting dosnt tend to flatter spring all to well

but yeah, that looks awesome! what you doing for the skymap?

edit:
I updated the first post so now it contains a list/link of each completed entry
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ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Kbot-map Competition

Post by ironized »

my map that i had started before i read this meats most criteria, but the player limit, my map is really a 2v2, 4v4 might get a little cramped
even though its 4x16
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

that gives you 24 days to knock out a bigger version :P
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Re: Kbot-map Competition

Post by genblood »

This is WIP ...

So, here are some screen shots ...

Image

Image

Still need to add or tweek stuff, but the final release will
look something like this ... :mrgreen:
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daan 79

Re: Kbot-map Competition

Post by daan 79 »

looks like a real kbot map. Maybe soem rise fields on the moutains :D
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

looking good! I think you might want to make the finished product a little brighter, though
can vehicles get around that map? if they cant, it might be a good idea to knock some ramps in,
players seem to preffer maps where every option is avaliable (even if its not advisable :p)
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genblood
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Joined: 19 Jan 2005, 03:37

Re: Kbot-map Competition

Post by genblood »

also working on a desert type kbot map too. Here
are some screenies ...

Image

Image

Also, that metal is going to low on these maps. The output
will be 1.2 and not many metal spots compare to other maps
I've made. I figure around 20 or 24 metal spots.
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1v0ry_k1ng
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Re: Kbot-map Competition

Post by 1v0ry_k1ng »

whats the intent behind the low metal values?
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genblood
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Re: Kbot-map Competition

Post by genblood »

1v0ry_k1ng
whats the intent behind the low metal values?
I figure it would force you to explore and expand
your forces. Also, it will make people think on
what to build and other stuff.
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daan 79

Re: Kbot-map Competition

Post by daan 79 »

Last one looks like a improved mars. Cant wait
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Kbot-map Competition

Post by Otherside »

genblood wrote:1v0ry_k1ng
whats the intent behind the low metal values?
I figure it would force you to explore and expand
your forces. Also, it will make people think on
what to build and other stuff.
you mean forces people to make metal maker porc
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

whats the status of people entries so far?

also, Conquest of Paradise has become the dsd of s44 :P
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: Kbot-map Competition

Post by BaNa »

Image

Image

Still need to add or tweek stuff, but the final release will
look something like this ... :mrgreen:
how many bits are you using for the heightmap? You seem to be getting major terracing on the green picture, maybe using 8 or 16 bit heightmap would solve the issue...
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Kbot-map Competition

Post by Beherith »

Seems like 32 level terracing. Also looks intentional :)

Can I enter another map in the competition?
http://spring.clan-sy.com/phpbb/viewtop ... 13&t=18310
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

Added, first post updated

jeez, two entries in and nobody else has finished yet :P
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genblood
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Joined: 19 Jan 2005, 03:37

Re: Kbot-map Competition

Post by genblood »

I plan on releasing one in a few days. :mrgreen:

I'm still making small changes ...
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: Kbot-map Competition

Post by kburts »

Otherside wrote:Image

still not done need to add metal spots (hand paint ugly light greeen area's)

every mound can be climbed with kbots and vehicles can be used at start pos and traverse the shallow water

all the islands can have some buildings built on them

adding a geo on the 2 fort like islands also

mex spot per island and a few on bigger islands and start pos

cool! when do we know that it's coming out?
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Kbot-map Competition

Post by hunterw »

JAZCASH wrote:Beh auto wins unless Artturi gets on the job.
Image

dont forget about me ever again okay
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Kbot-map Competition

Post by 1v0ry_k1ng »

that looks amazing :-)
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Kbot-map Competition

Post by Jazcash »

hunterw wrote:
JAZCASH wrote:Beh auto wins unless Artturi gets on the job.
Image

dont forget about me ever again okay
Meh, coffee table material :D
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